Staff of Animation Fixes & Recharging (#37021)
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@@ -1,6 +1,5 @@
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using Content.Shared.Interaction;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server.Actions;
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@@ -20,8 +19,10 @@ namespace Content.Server.Actions;
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[RegisterComponent]
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public sealed partial class ActionOnInteractComponent : Component
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{
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[DataField(required:true)]
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[DataField(required: true)]
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public List<EntProtoId>? Actions;
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[DataField] public List<EntityUid>? ActionEntities;
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[DataField] public bool RequiresCharge;
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}
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@@ -1,5 +1,7 @@
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using System.Linq;
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using Content.Shared.Actions;
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using Content.Shared.Charges.Components;
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using Content.Shared.Charges.Systems;
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using Content.Shared.Interaction;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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@@ -15,6 +17,7 @@ public sealed class ActionOnInteractSystem : EntitySystem
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly ActionContainerSystem _actionContainer = default!;
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[Dependency] private readonly SharedChargesSystem _charges = default!;
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public override void Initialize()
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{
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@@ -54,6 +57,9 @@ public sealed class ActionOnInteractSystem : EntitySystem
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if (options.Count == 0)
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return;
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if (!TryUseCharge((uid, component)))
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return;
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var (actId, act) = _random.Pick(options);
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_actions.PerformAction(args.User, null, actId, act, act.Event, _timing.CurTime, false);
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args.Handled = true;
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@@ -85,6 +91,9 @@ public sealed class ActionOnInteractSystem : EntitySystem
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if (entOptions.Count > 0)
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{
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if (!TryUseCharge((uid, component)))
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return;
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var (entActId, entAct) = _random.Pick(entOptions);
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if (entAct.Event != null)
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{
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@@ -108,6 +117,9 @@ public sealed class ActionOnInteractSystem : EntitySystem
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if (entWorldOptions.Count > 0)
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{
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if (!TryUseCharge((uid, component)))
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return;
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var (entActId, entAct) = _random.Pick(entWorldOptions);
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if (entAct.Event != null)
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{
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@@ -132,6 +144,9 @@ public sealed class ActionOnInteractSystem : EntitySystem
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if (options.Count == 0)
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return;
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if (!TryUseCharge((uid, component)))
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return;
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var (actId, act) = _random.Pick(options);
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if (act.Event != null)
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{
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@@ -163,4 +178,17 @@ public sealed class ActionOnInteractSystem : EntitySystem
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return valid;
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}
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private bool TryUseCharge(Entity<ActionOnInteractComponent> ent)
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{
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if (!ent.Comp.RequiresCharge)
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return true;
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Entity<LimitedChargesComponent?> charges = ent.Owner;
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if (_charges.IsEmpty(charges))
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return false;
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_charges.TryUseCharge(charges);
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return true;
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}
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}
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@@ -232,6 +232,9 @@ public sealed class NPCUtilitySystem : EntitySystem
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{
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if (_container.TryGetContainingContainer(targetUid, out var container))
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{
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if (container.Owner == owner)
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return 0f;
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if (TryComp<EntityStorageComponent>(container.Owner, out var storageComponent))
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{
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if (storageComponent is { Open: false } && _weldable.IsWelded(container.Owner))
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@@ -40,7 +40,7 @@ public sealed class AnimateSpellSystem : EntitySystem
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_container.AttachParentToContainerOrGrid((ent, xform)); // Items animated inside inventory now exit, they can't be picked up and so can't escape otherwise
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var ev = new AnimateSpellEvent();
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RaiseLocalEvent(ref ev);
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RaiseLocalEvent(ent, ref ev);
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}
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}
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@@ -3,14 +3,12 @@
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name: Animate
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description: Bring an inanimate object to life!
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components:
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- type: LimitedCharges
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maxCharges: 5
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- type: EntityTargetAction
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useDelay: 0
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itemIconStyle: BigAction
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whitelist:
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components:
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- Animateable # Currently on: SeatBase, TableBase, ClosetBase, BaseMachine, ConstructibleMachine, BaseComputer, BaseItem, CrateGeneric, StorageTank, GasCanister, BaseTarget
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- Animateable # Currently on: SeatBase, TableBase, ClosetBase, BaseMachine, ConstructibleMachine, BaseComputer, BaseItem, CrateGeneric, StorageTank, GasCanister
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blacklist:
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components:
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- MindContainer
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@@ -19,7 +17,7 @@
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- AnomalyGenerator
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- TegGenerator
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- TegCirculator
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- Artifact
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- XenoArtifact
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canTargetSelf: false
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interactOnMiss: false
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sound: !type:SoundPathSpecifier
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@@ -70,9 +68,11 @@
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collection: MetalBreak
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- type: Hands
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- type: CanEscapeInventory
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- type: MobCollision
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toRemove:
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- RequireProjectileTarget
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- BlockMovement
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- Item
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- MeleeRequiresWield
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speech: action-speech-spell-animate
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doSpeech: false
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@@ -7,6 +7,10 @@
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name: RGB staff
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description: Helps fix the underabundance of RGB gear on the station.
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components:
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- type: LimitedCharges
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maxCharges: 25
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- type: AutoRecharge
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rechargeDuration: 30
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- type: Sprite
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sprite: Objects/Weapons/Guns/Basic/staves.rsi
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layers:
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@@ -14,6 +18,7 @@
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- state: nothing-unshaded
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shader: unshaded
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- type: ActionOnInteract
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requiresCharge: true
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actions:
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- ActionRgbLight
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- type: Item
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@@ -38,11 +43,16 @@
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name: staff of animation
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description: Brings inanimate objects to life!
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components:
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- type: LimitedCharges
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maxCharges: 5
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- type: AutoRecharge
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rechargeDuration: 30
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- type: Sprite
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sprite: Objects/Weapons/Guns/Basic/staves.rsi
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layers:
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- state: animation
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- type: ActionOnInteract
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requiresCharge: true
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actions:
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- ActionAnimateSpell
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- type: Item
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@@ -59,8 +69,6 @@
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- type: entity
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id: ActionRgbLight
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components:
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- type: LimitedCharges
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maxCharges: 25
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- type: EntityTargetAction
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whitelist: { components: [ PointLight ] }
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sound: /Audio/Magic/blink.ogg
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