Files
tbd-station-14/Content.Client/Drugs/DrugOverlaySystem.cs

65 lines
2.2 KiB
C#

using Content.Shared.Drugs;
using Content.Shared.StatusEffectNew;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Client.Drugs;
/// <summary>
/// System to handle drug related overlays.
/// </summary>
public sealed class DrugOverlaySystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly IRobustRandom _random = default!;
private RainbowOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SeeingRainbowsStatusEffectComponent, StatusEffectAppliedEvent>(OnApplied);
SubscribeLocalEvent<SeeingRainbowsStatusEffectComponent, StatusEffectRemovedEvent>(OnRemoved);
SubscribeLocalEvent<SeeingRainbowsStatusEffectComponent, StatusEffectRelayedEvent<LocalPlayerAttachedEvent>>(OnPlayerAttached);
SubscribeLocalEvent<SeeingRainbowsStatusEffectComponent, StatusEffectRelayedEvent<LocalPlayerDetachedEvent>>(OnPlayerDetached);
_overlay = new();
}
private void OnRemoved(Entity<SeeingRainbowsStatusEffectComponent> ent, ref StatusEffectRemovedEvent args)
{
if (_player.LocalEntity != args.Target)
return;
_overlay.Intoxication = 0;
_overlay.TimeTicker = 0;
_overlayMan.RemoveOverlay(_overlay);
}
private void OnApplied(Entity<SeeingRainbowsStatusEffectComponent> ent, ref StatusEffectAppliedEvent args)
{
if (_player.LocalEntity != args.Target)
return;
_overlay.Phase = _random.NextFloat(MathF.Tau); // random starting phase for movement effect
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerAttached(Entity<SeeingRainbowsStatusEffectComponent> ent, ref StatusEffectRelayedEvent<LocalPlayerAttachedEvent> args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(Entity<SeeingRainbowsStatusEffectComponent> ent, ref StatusEffectRelayedEvent<LocalPlayerDetachedEvent> args)
{
_overlay.Intoxication = 0;
_overlay.TimeTicker = 0;
_overlayMan.RemoveOverlay(_overlay);
}
}