* Reapply "Remove some BUI boilerplate" (#30214)
This reverts commit cb0ba66be3.
* Fix gas tank
* Fix PA
* Fix microwave
* Comms console underwrap
* Fix rcd
* log wehs
115 lines
4.5 KiB
C#
115 lines
4.5 KiB
C#
using System.Numerics;
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using Content.Client.Arcade.UI;
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using Content.Shared.Arcade;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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namespace Content.Client.Arcade
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{
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public sealed class SpaceVillainArcadeMenu : DefaultWindow
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{
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private readonly Label _enemyNameLabel;
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private readonly Label _playerInfoLabel;
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private readonly Label _enemyInfoLabel;
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private readonly Label _playerActionLabel;
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private readonly Label _enemyActionLabel;
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private readonly Button[] _gameButtons = new Button[3]; //used to disable/enable all game buttons
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public event Action<SharedSpaceVillainArcadeComponent.PlayerAction>? OnPlayerAction;
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public SpaceVillainArcadeMenu()
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{
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MinSize = SetSize = new Vector2(300, 225);
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Title = Loc.GetString("spacevillain-menu-title");
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var grid = new GridContainer { Columns = 1 };
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var infoGrid = new GridContainer { Columns = 3 };
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infoGrid.AddChild(new Label { Text = Loc.GetString("spacevillain-menu-label-player"), Align = Label.AlignMode.Center });
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infoGrid.AddChild(new Label { Text = "|", Align = Label.AlignMode.Center });
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_enemyNameLabel = new Label { Align = Label.AlignMode.Center };
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infoGrid.AddChild(_enemyNameLabel);
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_playerInfoLabel = new Label { Align = Label.AlignMode.Center };
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infoGrid.AddChild(_playerInfoLabel);
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infoGrid.AddChild(new Label { Text = "|", Align = Label.AlignMode.Center });
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_enemyInfoLabel = new Label { Align = Label.AlignMode.Center };
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infoGrid.AddChild(_enemyInfoLabel);
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var centerContainer = new CenterContainer();
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centerContainer.AddChild(infoGrid);
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grid.AddChild(centerContainer);
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_playerActionLabel = new Label { Align = Label.AlignMode.Center };
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grid.AddChild(_playerActionLabel);
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_enemyActionLabel = new Label { Align = Label.AlignMode.Center };
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grid.AddChild(_enemyActionLabel);
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var buttonGrid = new GridContainer { Columns = 3 };
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_gameButtons[0] = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-attack")
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};
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_gameButtons[0].OnPressed +=
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_ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.Attack);
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buttonGrid.AddChild(_gameButtons[0]);
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_gameButtons[1] = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-heal")
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};
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_gameButtons[1].OnPressed +=
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_ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.Heal);
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buttonGrid.AddChild(_gameButtons[1]);
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_gameButtons[2] = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-recharge")
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};
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_gameButtons[2].OnPressed +=
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_ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.Recharge);
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buttonGrid.AddChild(_gameButtons[2]);
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centerContainer = new CenterContainer();
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centerContainer.AddChild(buttonGrid);
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grid.AddChild(centerContainer);
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var newGame = new Button()
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{
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Text = Loc.GetString("spacevillain-menu-button-new-game")
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};
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newGame.OnPressed += _ => OnPlayerAction?.Invoke(SharedSpaceVillainArcadeComponent.PlayerAction.NewGame);
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grid.AddChild(newGame);
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Contents.AddChild(grid);
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}
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private void UpdateMetadata(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage message)
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{
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Title = message.GameTitle;
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_enemyNameLabel.Text = message.EnemyName;
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foreach (var gameButton in _gameButtons)
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{
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gameButton.Disabled = message.ButtonsDisabled;
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}
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}
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public void UpdateInfo(SharedSpaceVillainArcadeComponent.SpaceVillainArcadeDataUpdateMessage message)
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{
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if (message is SharedSpaceVillainArcadeComponent.SpaceVillainArcadeMetaDataUpdateMessage metaMessage)
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UpdateMetadata(metaMessage);
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_playerInfoLabel.Text = $"HP: {message.PlayerHP} MP: {message.PlayerMP}";
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_enemyInfoLabel.Text = $"HP: {message.EnemyHP} MP: {message.EnemyMP}";
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_playerActionLabel.Text = message.PlayerActionMessage;
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_enemyActionLabel.Text = message.EnemyActionMessage;
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}
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}
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}
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