Fixes #23645 The problem is that the solution editor UI is an EUI, so the UI updates before the game states are applied. A correct fix would be to move it to a BUI in some way, but that's a little involved as we don't really have pre-existing code that uses BUIs in a manner good for this. I decided against this because I realized we'd want to have more tools similar to this and tbh I kinda figured integrating it with VV would be a better fix instead, so... This is a bad workaround to manually synchronize the UI updates against game timing. It's not pretty but it works.
41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using Content.Client.Eui;
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using Content.Shared.Administration;
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using Content.Shared.Eui;
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using JetBrains.Annotations;
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namespace Content.Client.Administration.UI.ManageSolutions
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{
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/// <summary>
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/// Admin Eui for displaying and editing the reagents in a solution.
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/// </summary>
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[UsedImplicitly]
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public sealed class EditSolutionsEui : BaseEui
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{
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private readonly EditSolutionsWindow _window;
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public EditSolutionsEui()
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{
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_window = new EditSolutionsWindow();
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_window.OnClose += () => SendMessage(new CloseEuiMessage());
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}
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public override void Opened()
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{
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base.Opened();
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_window.OpenCentered();
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}
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public override void Closed()
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{
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base.Closed();
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_window.Close();
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}
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public override void HandleState(EuiStateBase baseState)
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{
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var state = (EditSolutionsEuiState) baseState;
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_window.SetState(state);
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}
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}
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}
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