* Implement device networking * Implement device configuration menu * Fix device network * Implement disposal mailing unit * Implement base network connection Implement wired and wireless network connection Implement device network metadata * Fix dereference null error * Fix wired network null checks * Change BaseNetworks enum to NetworkUtils class Add PingResponse function to NetworkUtils Change device network file structure * Add doc comments * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Add tag validation to disposal mailing unit * Add tag validation to the mailing unit component * Address reviews Change WiredNetwork can connect check Change device networking string literals to constants * Address reviews Revert changes to PowerProvider and PowerReceiver Add new NodeGroup WELP * Fix recursive access to Owner property * Integrate suggested changes * Fix TryGetWireNet acting on NullPowerProvider Fix network connections not checking if their owner has been deleted * Close device network connection when the owning entity got deleted Fix mailing unit not closing the device network connection on remove * Remove GetWireNet from NullPowerProvider Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
135 lines
4.8 KiB
C#
135 lines
4.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
|
|
{
|
|
/// <summary>
|
|
/// Relays <see cref="PowerReceiverComponent"/>s in an area to a <see cref="IApcNet"/> so they can receive power.
|
|
/// </summary>
|
|
public interface IPowerProvider
|
|
{
|
|
void AddReceiver(PowerReceiverComponent receiver);
|
|
|
|
void RemoveReceiver(PowerReceiverComponent receiver);
|
|
|
|
public IEntity ProviderOwner { get; }
|
|
}
|
|
|
|
[RegisterComponent]
|
|
public class PowerProviderComponent : BaseApcNetComponent, IPowerProvider
|
|
{
|
|
public override string Name => "PowerProvider";
|
|
|
|
public IEntity ProviderOwner => Owner;
|
|
|
|
/// <summary>
|
|
/// The max distance this can transmit power to <see cref="PowerReceiverComponent"/>s from.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public int PowerTransferRange { get => _powerTransferRange; set => SetPowerTransferRange(value); }
|
|
private int _powerTransferRange;
|
|
|
|
[ViewVariables]
|
|
public IReadOnlyList<PowerReceiverComponent> LinkedReceivers => _linkedReceivers;
|
|
private List<PowerReceiverComponent> _linkedReceivers = new List<PowerReceiverComponent>();
|
|
|
|
/// <summary>
|
|
/// If <see cref="PowerReceiverComponent"/>s should consider connecting to this.
|
|
/// </summary>
|
|
[ViewVariables(VVAccess.ReadWrite)]
|
|
public bool Connectable { get; private set; } = true;
|
|
|
|
public static readonly IPowerProvider NullProvider = new NullPowerProvider();
|
|
|
|
public void AddReceiver(PowerReceiverComponent receiver)
|
|
{
|
|
_linkedReceivers.Add(receiver);
|
|
Net.UpdatePowerProviderReceivers(this);
|
|
}
|
|
|
|
public void RemoveReceiver(PowerReceiverComponent receiver)
|
|
{
|
|
_linkedReceivers.Remove(receiver);
|
|
Net.UpdatePowerProviderReceivers(this);
|
|
}
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
serializer.DataField(ref _powerTransferRange, "powerTransferRange", 3);
|
|
}
|
|
|
|
protected override void Startup()
|
|
{
|
|
base.Startup();
|
|
foreach (var receiver in FindAvailableReceivers())
|
|
{
|
|
receiver.Provider = this;
|
|
}
|
|
}
|
|
|
|
public override void OnRemove()
|
|
{
|
|
Connectable = false;
|
|
var receivers = _linkedReceivers.ToArray();
|
|
foreach (var receiver in receivers)
|
|
{
|
|
receiver.ClearProvider();
|
|
}
|
|
_linkedReceivers = new List<PowerReceiverComponent>();
|
|
Net.UpdatePowerProviderReceivers(this);
|
|
foreach (var receiver in receivers)
|
|
{
|
|
receiver.TryFindAndSetProvider();
|
|
}
|
|
base.OnRemove();
|
|
}
|
|
|
|
private List<PowerReceiverComponent> FindAvailableReceivers()
|
|
{
|
|
var nearbyEntities = Owner.EntityManager
|
|
.GetEntitiesInRange(Owner, PowerTransferRange);
|
|
return nearbyEntities.Select(entity => entity.TryGetComponent<PowerReceiverComponent>(out var receiver) ? receiver : null)
|
|
.Where(receiver => receiver != null)
|
|
.Where(receiver => receiver.Connectable)
|
|
.Where(receiver => receiver.NeedsProvider)
|
|
.Where(receiver => receiver.Owner.Transform.Coordinates.TryDistance(Owner.EntityManager, Owner.Transform.Coordinates, out var distance) && distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
|
|
.ToList();
|
|
}
|
|
|
|
protected override void AddSelfToNet(IApcNet apcNet)
|
|
{
|
|
apcNet.AddPowerProvider(this);
|
|
}
|
|
|
|
protected override void RemoveSelfFromNet(IApcNet apcNet)
|
|
{
|
|
apcNet.RemovePowerProvider(this);
|
|
}
|
|
|
|
private void SetPowerTransferRange(int newPowerTransferRange)
|
|
{
|
|
foreach (var receiver in _linkedReceivers.ToArray())
|
|
{
|
|
receiver.ClearProvider();
|
|
}
|
|
_powerTransferRange = newPowerTransferRange;
|
|
_linkedReceivers = FindAvailableReceivers();
|
|
Net.UpdatePowerProviderReceivers(this);
|
|
}
|
|
|
|
private class NullPowerProvider : IPowerProvider
|
|
{
|
|
public void AddReceiver(PowerReceiverComponent receiver) { }
|
|
public void RemoveReceiver(PowerReceiverComponent receiver) { }
|
|
public IEntity ProviderOwner => default;
|
|
}
|
|
}
|
|
}
|