Files
tbd-station-14/Content.Client/GameObjects/Components/Mobs/HumanoidAppearanceComponent.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

76 lines
2.6 KiB
C#

using Content.Client.GameObjects.Components.ActionBlocking;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.Preferences;
using Content.Shared.Preferences.Appearance;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Mobs
{
[RegisterComponent]
public sealed class HumanoidAppearanceComponent : SharedHumanoidAppearanceComponent
{
public override HumanoidCharacterAppearance Appearance
{
get => base.Appearance;
set
{
base.Appearance = value;
UpdateLooks();
}
}
public override Sex Sex
{
get => base.Sex;
set
{
base.Sex = value;
UpdateLooks();
}
}
protected override void Startup()
{
base.Startup();
UpdateLooks();
}
private void UpdateLooks()
{
if (Appearance is null) return;
var sprite = Owner.GetComponent<SpriteComponent>();
sprite.LayerSetColor(HumanoidVisualLayers.Hair, Appearance.HairColor);
sprite.LayerSetColor(HumanoidVisualLayers.FacialHair, Appearance.FacialHairColor);
sprite.LayerSetState(HumanoidVisualLayers.Chest, Sex == Sex.Male ? "torso_m" : "torso_f");
sprite.LayerSetState(HumanoidVisualLayers.Head, Sex == Sex.Male ? "head_m" : "head_f");
sprite.LayerSetVisible(HumanoidVisualLayers.StencilMask, Sex == Sex.Female);
if (Owner.TryGetComponent<CuffableComponent>(out var cuffed))
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, !cuffed.CanStillInteract);
}
else
{
sprite.LayerSetVisible(HumanoidVisualLayers.Handcuffs, false);
}
var hairStyle = Appearance.HairStyleName;
if (string.IsNullOrWhiteSpace(hairStyle) || !HairStyles.HairStylesMap.ContainsKey(hairStyle))
hairStyle = HairStyles.DefaultHairStyle;
sprite.LayerSetState(HumanoidVisualLayers.Hair,
HairStyles.HairStylesMap[hairStyle]);
var facialHairStyle = Appearance.FacialHairStyleName;
if (string.IsNullOrWhiteSpace(facialHairStyle) || !HairStyles.FacialHairStylesMap.ContainsKey(facialHairStyle))
facialHairStyle = HairStyles.DefaultFacialHairStyle;
sprite.LayerSetState(HumanoidVisualLayers.FacialHair,
HairStyles.FacialHairStylesMap[facialHairStyle]);
}
}
}