Files
tbd-station-14/Content.Client/GameObjects/Components/LanternVisualizer.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

54 lines
1.8 KiB
C#

using System;
using JetBrains.Annotations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components
{
[UsedImplicitly]
public class LanternVisualizer : AppearanceVisualizer
{
private readonly Animation _radiatingLightAnimation = new Animation
{
Length = TimeSpan.FromSeconds(5),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(PointLightComponent),
InterpolationMode = AnimationInterpolationMode.Linear,
Property = nameof(PointLightComponent.Radius),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(3.0f, 0),
new AnimationTrackProperty.KeyFrame(2.0f, 1.5f),
new AnimationTrackProperty.KeyFrame(3.0f, 3f)
}
}
}
};
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.Deleted)
{
return;
}
PlayAnimation(component);
}
private void PlayAnimation(AppearanceComponent component)
{
component.Owner.EnsureComponent(out AnimationPlayerComponent animationPlayer);
if (animationPlayer.HasRunningAnimation("radiatingLight")) return;
animationPlayer.Play(_radiatingLightAnimation, "radiatingLight");
animationPlayer.AnimationCompleted += s => animationPlayer.Play(_radiatingLightAnimation, s);
}
}
}