Files
tbd-station-14/Content.Client/GameObjects/Components/CloningPod/CloningPodVisualizer.cs
DrSmugleaf 74943a2770 Typo, redundant string interpolation, namespaces and imports cleanup (#2068)
* Readonly, typos and redundant string interpolations

* Namespaces

* Optimize imports

* Address reviews

* but actually

* Localize missing strings

* Remove redundant vars
2020-09-13 14:23:52 +02:00

41 lines
1.5 KiB
C#

using System;
using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent;
using static Content.Shared.GameObjects.Components.Medical.SharedCloningPodComponent.CloningPodStatus;
namespace Content.Client.GameObjects.Components.CloningPod
{
public class CloningPodVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(CloningPodVisuals.Status, out CloningPodStatus status)) return;
sprite.LayerSetState(CloningPodVisualLayers.Machine, StatusToMachineStateId(status));
}
private string StatusToMachineStateId(CloningPodStatus status)
{
//TODO: implement NoMind for if the mind is not yet in the body
//TODO: Find a use for GORE POD
switch (status)
{
case Cloning: return "pod_1";
case NoMind: return "pod_e";
case Gore: return "pod_g";
case Idle: return "pod_0";
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "unknown CloningPodStatus");
}
}
public enum CloningPodVisualLayers
{
Machine,
}
}
}