Files
tbd-station-14/Content.Server/GameObjects/Components/MachineLinking/SignalSwitchComponent.cs
ShadowCommander aa66aa2286 Implement machine linking (#1784)
* Implement machine linking

* Cleanup and rename Signals

* Implement signal button

* Add machine linking signal mapping

* Fix signallink command help

* Add localization to signal linking and allow infinite range

* Add feedback for when a transmitter is not connected to any receivers

Refactor PopupMessage to use the entity extension
Refactor dependencies to not have to disable warnings
2020-08-29 12:33:42 +02:00

88 lines
2.4 KiB
C#

using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.GameObjects.Verbs;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components.MachineLinking
{
[RegisterComponent]
public class SignalSwitchComponent : Component, IInteractHand, IActivate
{
public override string Name => "SignalSwitch";
private bool _on;
public override void Initialize()
{
base.Initialize();
UpdateSprite();
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _on, "on", true);
}
public void Activate(ActivateEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
}
public bool InteractHand(InteractHandEventArgs eventArgs)
{
TransmitSignal(eventArgs.User);
return true;
}
public void TransmitSignal(IEntity user)
{
_on = !_on;
UpdateSprite();
if (!Owner.TryGetComponent<SignalTransmitterComponent>(out var transmitter))
{
return;
}
transmitter.TransmitSignal(user, _on ? SignalState.On : SignalState.Off);
}
private void UpdateSprite()
{
if (Owner.TryGetComponent<SpriteComponent>(out var sprite))
{
sprite.LayerSetState(0, _on ? "on" : "off");
}
}
[Verb]
private sealed class ToggleSwitchVerb : Verb<SignalSwitchComponent>
{
protected override void Activate(IEntity user, SignalSwitchComponent component)
{
component.TransmitSignal(user);
}
protected override void GetData(IEntity user, SignalSwitchComponent component, VerbData data)
{
if (!ActionBlockerSystem.CanInteract(user))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Toggle Switch");
data.Visibility = VerbVisibility.Visible;
}
}
}
}