Files
tbd-station-14/Content.Server/GameObjects/Components/Body/DroppedMechanismComponent.cs
2020-09-02 01:16:13 +02:00

214 lines
7.6 KiB
C#

#nullable enable
using System.Collections.Generic;
using Content.Server.Body;
using Content.Server.Body.Mechanisms;
using Content.Server.Utility;
using Content.Shared.Body.Mechanism;
using Content.Shared.Body.Surgery;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Body
{
/// <summary>
/// Component representing a dropped, tangible <see cref="Mechanism"/> entity.
/// </summary>
[RegisterComponent]
public class DroppedMechanismComponent : Component, IAfterInteract
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
public sealed override string Name => "DroppedMechanism";
private readonly Dictionary<int, object> _optionsCache = new Dictionary<int, object>();
private BodyManagerComponent? _bodyManagerComponentCache;
private int _idHash;
private IEntity? _performerCache;
[ViewVariables] public IMechanism ContainedMechanism { get; private set; } = default!;
[ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GenericSurgeryUiKey.Key);
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null)
{
return;
}
CloseAllSurgeryUIs();
_optionsCache.Clear();
_performerCache = null;
_bodyManagerComponentCache = null;
if (eventArgs.Target.TryGetComponent<BodyManagerComponent>(out var bodyManager))
{
SendBodyPartListToUser(eventArgs, bodyManager);
}
else if (eventArgs.Target.TryGetComponent<DroppedBodyPartComponent>(out var droppedBodyPart))
{
DebugTools.AssertNotNull(droppedBodyPart.ContainedBodyPart);
if (!droppedBodyPart.ContainedBodyPart.TryInstallDroppedMechanism(this))
{
eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("You can't fit it in!"));
}
}
}
public override void Initialize()
{
base.Initialize();
if (UserInterface != null)
{
UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage;
}
}
public void InitializeDroppedMechanism(IMechanism data)
{
ContainedMechanism = data;
Owner.Name = Loc.GetString(ContainedMechanism.Name);
if (Owner.TryGetComponent(out SpriteComponent? component))
{
component.LayerSetRSI(0, data.RSIPath);
component.LayerSetState(0, data.RSIState);
}
}
public override void ExposeData(ObjectSerializer serializer)
{
// This is a temporary way to have spawnable hard-coded DroppedMechanismComponent prototypes
// In the future (when it becomes possible) DroppedMechanismComponent should be auto-generated from
// the Mechanism prototypes
var debugLoadMechanismData = "";
base.ExposeData(serializer);
serializer.DataField(ref debugLoadMechanismData, "debugLoadMechanismData", "");
if (serializer.Reading && debugLoadMechanismData != "")
{
_prototypeManager.TryIndex(debugLoadMechanismData!, out MechanismPrototype data);
var mechanism = new Mechanism(data);
mechanism.EnsureInitialize();
InitializeDroppedMechanism(mechanism);
}
}
private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, BodyManagerComponent bodyManager)
{
// Create dictionary to send to client (text to be shown : data sent back if selected)
var toSend = new Dictionary<string, int>();
foreach (var (key, value) in bodyManager.Parts)
{
// For each limb in the target, add it to our cache if it is a valid option.
if (value.CanInstallMechanism(ContainedMechanism))
{
_optionsCache.Add(_idHash, value);
toSend.Add(key + ": " + value.Name, _idHash++);
}
}
if (_optionsCache.Count > 0)
{
OpenSurgeryUI(eventArgs.User.GetComponent<BasicActorComponent>().playerSession);
UpdateSurgeryUIBodyPartRequest(eventArgs.User.GetComponent<BasicActorComponent>().playerSession,
toSend);
_performerCache = eventArgs.User;
_bodyManagerComponentCache = bodyManager;
}
else // If surgery cannot be performed, show message saying so.
{
eventArgs.Target.PopupMessage(eventArgs.User,
Loc.GetString("You see no way to install the {0}.", Owner.Name));
}
}
/// <summary>
/// Called after the client chooses from a list of possible BodyParts that can be operated on.
/// </summary>
private void HandleReceiveBodyPart(int key)
{
if (_performerCache == null ||
!_performerCache.TryGetComponent(out IActorComponent? actor))
{
return;
}
CloseSurgeryUI(actor.playerSession);
if (_bodyManagerComponentCache == null)
{
return;
}
// TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc
if (!_optionsCache.TryGetValue(key, out var targetObject))
{
_bodyManagerComponentCache.Owner.PopupMessage(_performerCache,
Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name));
return;
}
var target = (BodyPart) targetObject;
var message = target.TryInstallDroppedMechanism(this)
? Loc.GetString("You jam the {0} inside {1:them}.", ContainedMechanism.Name, _performerCache)
: Loc.GetString("You can't fit it in!");
_bodyManagerComponentCache.Owner.PopupMessage(_performerCache, message);
// TODO: {1:theName}
}
private void OpenSurgeryUI(IPlayerSession session)
{
UserInterface?.Open(session);
}
private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary<string, int> options)
{
UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session);
}
private void CloseSurgeryUI(IPlayerSession session)
{
UserInterface?.Close(session);
}
private void CloseAllSurgeryUIs()
{
UserInterface?.CloseAll();
}
private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message)
{
switch (message.Message)
{
case ReceiveBodyPartSurgeryUIMessage msg:
HandleReceiveBodyPart(msg.SelectedOptionId);
break;
}
}
}
}