#nullable enable using System.Collections.Generic; using Content.Server.Body; using Content.Server.Body.Mechanisms; using Content.Server.Utility; using Content.Shared.Body.Mechanism; using Content.Shared.Body.Surgery; using Content.Shared.Interfaces; using Content.Shared.Interfaces.GameObjects.Components; using Robust.Server.GameObjects; using Robust.Server.GameObjects.Components.UserInterface; using Robust.Server.Interfaces.GameObjects; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.Utility; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Body { /// /// Component representing a dropped, tangible entity. /// [RegisterComponent] public class DroppedMechanismComponent : Component, IAfterInteract { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public sealed override string Name => "DroppedMechanism"; private readonly Dictionary _optionsCache = new Dictionary(); private BodyManagerComponent? _bodyManagerComponentCache; private int _idHash; private IEntity? _performerCache; [ViewVariables] public IMechanism ContainedMechanism { get; private set; } = default!; [ViewVariables] private BoundUserInterface? UserInterface => Owner.GetUIOrNull(GenericSurgeryUiKey.Key); void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs) { if (eventArgs.Target == null) { return; } CloseAllSurgeryUIs(); _optionsCache.Clear(); _performerCache = null; _bodyManagerComponentCache = null; if (eventArgs.Target.TryGetComponent(out var bodyManager)) { SendBodyPartListToUser(eventArgs, bodyManager); } else if (eventArgs.Target.TryGetComponent(out var droppedBodyPart)) { DebugTools.AssertNotNull(droppedBodyPart.ContainedBodyPart); if (!droppedBodyPart.ContainedBodyPart.TryInstallDroppedMechanism(this)) { eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("You can't fit it in!")); } } } public override void Initialize() { base.Initialize(); if (UserInterface != null) { UserInterface.OnReceiveMessage += UserInterfaceOnOnReceiveMessage; } } public void InitializeDroppedMechanism(IMechanism data) { ContainedMechanism = data; Owner.Name = Loc.GetString(ContainedMechanism.Name); if (Owner.TryGetComponent(out SpriteComponent? component)) { component.LayerSetRSI(0, data.RSIPath); component.LayerSetState(0, data.RSIState); } } public override void ExposeData(ObjectSerializer serializer) { // This is a temporary way to have spawnable hard-coded DroppedMechanismComponent prototypes // In the future (when it becomes possible) DroppedMechanismComponent should be auto-generated from // the Mechanism prototypes var debugLoadMechanismData = ""; base.ExposeData(serializer); serializer.DataField(ref debugLoadMechanismData, "debugLoadMechanismData", ""); if (serializer.Reading && debugLoadMechanismData != "") { _prototypeManager.TryIndex(debugLoadMechanismData!, out MechanismPrototype data); var mechanism = new Mechanism(data); mechanism.EnsureInitialize(); InitializeDroppedMechanism(mechanism); } } private void SendBodyPartListToUser(AfterInteractEventArgs eventArgs, BodyManagerComponent bodyManager) { // Create dictionary to send to client (text to be shown : data sent back if selected) var toSend = new Dictionary(); foreach (var (key, value) in bodyManager.Parts) { // For each limb in the target, add it to our cache if it is a valid option. if (value.CanInstallMechanism(ContainedMechanism)) { _optionsCache.Add(_idHash, value); toSend.Add(key + ": " + value.Name, _idHash++); } } if (_optionsCache.Count > 0) { OpenSurgeryUI(eventArgs.User.GetComponent().playerSession); UpdateSurgeryUIBodyPartRequest(eventArgs.User.GetComponent().playerSession, toSend); _performerCache = eventArgs.User; _bodyManagerComponentCache = bodyManager; } else // If surgery cannot be performed, show message saying so. { eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("You see no way to install the {0}.", Owner.Name)); } } /// /// Called after the client chooses from a list of possible BodyParts that can be operated on. /// private void HandleReceiveBodyPart(int key) { if (_performerCache == null || !_performerCache.TryGetComponent(out IActorComponent? actor)) { return; } CloseSurgeryUI(actor.playerSession); if (_bodyManagerComponentCache == null) { return; } // TODO: sanity checks to see whether user is in range, user is still able-bodied, target is still the same, etc etc if (!_optionsCache.TryGetValue(key, out var targetObject)) { _bodyManagerComponentCache.Owner.PopupMessage(_performerCache, Loc.GetString("You see no useful way to use the {0} anymore.", Owner.Name)); return; } var target = (BodyPart) targetObject; var message = target.TryInstallDroppedMechanism(this) ? Loc.GetString("You jam the {0} inside {1:them}.", ContainedMechanism.Name, _performerCache) : Loc.GetString("You can't fit it in!"); _bodyManagerComponentCache.Owner.PopupMessage(_performerCache, message); // TODO: {1:theName} } private void OpenSurgeryUI(IPlayerSession session) { UserInterface?.Open(session); } private void UpdateSurgeryUIBodyPartRequest(IPlayerSession session, Dictionary options) { UserInterface?.SendMessage(new RequestBodyPartSurgeryUIMessage(options), session); } private void CloseSurgeryUI(IPlayerSession session) { UserInterface?.Close(session); } private void CloseAllSurgeryUIs() { UserInterface?.CloseAll(); } private void UserInterfaceOnOnReceiveMessage(ServerBoundUserInterfaceMessage message) { switch (message.Message) { case ReceiveBodyPartSurgeryUIMessage msg: HandleReceiveBodyPart(msg.SelectedOptionId); break; } } } }