Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/AI/Steering/GridTargetSteeringRequest.cs
metalgearsloth 72e50cce94 AI pickup changes (#1811)
* AI pickup changes

Eating and drinking isn't spammed anymore.
AI can do InRangeUnobstructed checks for item pickups.
AI can open drink cans.

AI littering to be coded.

* #nullable enable

* github's nullable fails are actively shortening my lifespan

* Use a const instead

So it's easier to find given the performance implications.

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-08-22 12:03:24 +02:00

33 lines
1.3 KiB
C#

using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Steering
{
public sealed class GridTargetSteeringRequest : IAiSteeringRequest
{
public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
public MapCoordinates TargetMap { get; }
public GridCoordinates TargetGrid { get; }
/// <inheritdoc />
public float ArrivalDistance { get; }
/// <inheritdoc />
public float PathfindingProximity { get; }
public bool RequiresInRangeUnobstructed { get; }
public float TimeUntilInteractionCheck { get; set; } = 0.0f;
public GridTargetSteeringRequest(GridCoordinates targetGrid, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
{
// Get it once up front so we the manager doesn't have to continuously get it
var mapManager = IoCManager.Resolve<IMapManager>();
TargetMap = targetGrid.ToMap(mapManager);
TargetGrid = targetGrid;
ArrivalDistance = arrivalDistance;
PathfindingProximity = pathfindingProximity;
RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
}
}
}