* AI pickup changes Eating and drinking isn't spammed anymore. AI can do InRangeUnobstructed checks for item pickups. AI can open drink cans. AI littering to be coded. * #nullable enable * github's nullable fails are actively shortening my lifespan * Use a const instead So it's easier to find given the performance implications. Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
33 lines
1.3 KiB
C#
33 lines
1.3 KiB
C#
using Robust.Shared.Interfaces.Map;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.EntitySystems.AI.Steering
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{
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public sealed class GridTargetSteeringRequest : IAiSteeringRequest
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{
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public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
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public MapCoordinates TargetMap { get; }
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public GridCoordinates TargetGrid { get; }
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/// <inheritdoc />
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public float ArrivalDistance { get; }
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/// <inheritdoc />
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public float PathfindingProximity { get; }
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public bool RequiresInRangeUnobstructed { get; }
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public float TimeUntilInteractionCheck { get; set; } = 0.0f;
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public GridTargetSteeringRequest(GridCoordinates targetGrid, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
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{
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// Get it once up front so we the manager doesn't have to continuously get it
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var mapManager = IoCManager.Resolve<IMapManager>();
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TargetMap = targetGrid.ToMap(mapManager);
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TargetGrid = targetGrid;
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ArrivalDistance = arrivalDistance;
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PathfindingProximity = pathfindingProximity;
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RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
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}
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}
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} |