using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
namespace Content.Server.GameObjects.EntitySystems.AI.Steering
{
public sealed class GridTargetSteeringRequest : IAiSteeringRequest
{
public SteeringStatus Status { get; set; } = SteeringStatus.Pending;
public MapCoordinates TargetMap { get; }
public GridCoordinates TargetGrid { get; }
///
public float ArrivalDistance { get; }
///
public float PathfindingProximity { get; }
public bool RequiresInRangeUnobstructed { get; }
public float TimeUntilInteractionCheck { get; set; } = 0.0f;
public GridTargetSteeringRequest(GridCoordinates targetGrid, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false)
{
// Get it once up front so we the manager doesn't have to continuously get it
var mapManager = IoCManager.Resolve();
TargetMap = targetGrid.ToMap(mapManager);
TargetGrid = targetGrid;
ArrivalDistance = arrivalDistance;
PathfindingProximity = pathfindingProximity;
RequiresInRangeUnobstructed = requiresInRangeUnobstructed;
}
}
}