using Robust.Shared.Interfaces.Map; using Robust.Shared.IoC; using Robust.Shared.Map; namespace Content.Server.GameObjects.EntitySystems.AI.Steering { public sealed class GridTargetSteeringRequest : IAiSteeringRequest { public SteeringStatus Status { get; set; } = SteeringStatus.Pending; public MapCoordinates TargetMap { get; } public GridCoordinates TargetGrid { get; } /// public float ArrivalDistance { get; } /// public float PathfindingProximity { get; } public bool RequiresInRangeUnobstructed { get; } public float TimeUntilInteractionCheck { get; set; } = 0.0f; public GridTargetSteeringRequest(GridCoordinates targetGrid, float arrivalDistance, float pathfindingProximity = 0.5f, bool requiresInRangeUnobstructed = false) { // Get it once up front so we the manager doesn't have to continuously get it var mapManager = IoCManager.Resolve(); TargetMap = targetGrid.ToMap(mapManager); TargetGrid = targetGrid; ArrivalDistance = arrivalDistance; PathfindingProximity = pathfindingProximity; RequiresInRangeUnobstructed = requiresInRangeUnobstructed; } } }