Files
tbd-station-14/Content.Server/Containers/EmptyOnMachineDeconstructSystem.cs

38 lines
1.2 KiB
C#

using Content.Shared.Verbs;
using Content.Server.Construction.Components;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Containers
{
/// <summary>
/// Implements functionality of EmptyOnMachineDeconstructComponent.
/// </summary>
[UsedImplicitly]
public class EmptyOnMachineDeconstructSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmptyOnMachineDeconstructComponent, MachineDeconstructedEvent>(OnDeconstruct);
}
private void OnDeconstruct(EntityUid uid, EmptyOnMachineDeconstructComponent component, MachineDeconstructedEvent ev)
{
if (!EntityManager.TryGetComponent<IContainerManager>(uid, out var mComp))
return;
var baseCoords = component.Owner.Transform.Coordinates;
foreach (var v in component.Containers)
{
if (mComp.TryGetContainer(v, out var container))
{
container.EmptyContainer(true, baseCoords);
}
}
}
}
}