335 lines
14 KiB
C#
335 lines
14 KiB
C#
using System.Linq;
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using Content.Server.DeviceNetwork.Components;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Database;
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using Content.Shared.DeviceNetwork;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.DeviceNetwork.Systems;
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[UsedImplicitly]
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public sealed class NetworkConfiguratorSystem : SharedNetworkConfiguratorSystem
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{
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[Dependency] private readonly DeviceListSystem _deviceListSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessSystem = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NetworkConfiguratorComponent, MapInitEvent>(OnMapInit);
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//Interaction
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SubscribeLocalEvent<NetworkConfiguratorComponent, AfterInteractEvent>((uid, component, args) => OnUsed(uid, component, args.Target, args.User, args.CanReach)); //TODO: Replace with utility verb?
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//Verbs
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SubscribeLocalEvent<NetworkConfiguratorComponent, GetVerbsEvent<UtilityVerb>>(OnAddInteractVerb);
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SubscribeLocalEvent<DeviceNetworkComponent, GetVerbsEvent<AlternativeVerb>>(OnAddAlternativeSaveDeviceVerb);
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//UI
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SubscribeLocalEvent<NetworkConfiguratorComponent, BoundUIClosedEvent>(OnUiClosed);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorRemoveDeviceMessage>(OnRemoveDevice);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorClearDevicesMessage>(OnClearDevice);
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SubscribeLocalEvent<NetworkConfiguratorComponent, NetworkConfiguratorButtonPressedMessage>(OnConfigButtonPressed);
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SubscribeLocalEvent<DeviceListComponent, ComponentRemove>(OnComponentRemoved);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var component in EntityManager.EntityQuery<NetworkConfiguratorComponent>())
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{
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var uid = component.Owner;
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if (component.ActiveDeviceList != null && EntityManager.EntityExists(component.ActiveDeviceList.Value) &&
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_interactionSystem.InRangeUnobstructed(uid, component.ActiveDeviceList.Value))
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{
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continue;
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}
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//The network configurator is a handheld device. There can only ever be an ui session open for the player holding the device.
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_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.Configure)?.CloseAll();
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}
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}
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private void OnMapInit(EntityUid uid, NetworkConfiguratorComponent component, MapInitEvent args)
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{
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component.Devices.Clear();
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UpdateUiState(uid, component);
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}
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private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid configuratorUid, EntityUid userUid,
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NetworkConfiguratorComponent? configurator = null)
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{
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if (!Resolve(configuratorUid, ref configurator))
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return;
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TryAddNetworkDevice(targetUid, userUid, configurator);
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}
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private void TryAddNetworkDevice(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator, DeviceNetworkComponent? device = null)
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{
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if (!targetUid.HasValue || !Resolve(targetUid.Value, ref device, false))
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return;
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var address = device.Address;
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if (string.IsNullOrEmpty(address))
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{
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// This primarily checks if the entity in question is pre-map init or not.
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// This is because otherwise, anything that uses DeviceNetwork will not
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// have an address populated, as all devices that use DeviceNetwork
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// obtain their address on map init. If the entity is post-map init,
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// and it still doesn't have an address, it will fail. Otherwise,
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// it stores the entity's UID as a string for visual effect, that way
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// a mapper can reference the devices they've gathered by UID, instead of
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// by device network address. These entries, if the multitool is still in
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// the map after it being saved, are cleared upon mapinit.
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if (MetaData(targetUid.Value).EntityLifeStage == EntityLifeStage.MapInitialized)
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{
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_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-failed", ("device", targetUid)),
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userUid);
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return;
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}
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address = $"UID: {targetUid.Value.ToString()}";
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}
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if (configurator.Devices.ContainsValue(targetUid.Value))
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{
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_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-already-saved", ("device", targetUid)), userUid);
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return;
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}
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configurator.Devices.Add(address, targetUid.Value);
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_popupSystem.PopupCursor(Loc.GetString("network-configurator-device-saved", ("address", device.Address), ("device", targetUid)),
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userUid, PopupType.Medium);
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UpdateUiState(configurator.Owner, configurator);
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}
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private bool AccessCheck(EntityUid target, EntityUid? user, NetworkConfiguratorComponent component)
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{
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if (!TryComp(target, out AccessReaderComponent? reader) || user == null)
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return false;
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if (_accessSystem.IsAllowed(user.Value, reader))
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return true;
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SoundSystem.Play(component.SoundNoAccess.GetSound(), Filter.Pvs(user.Value), target, AudioParams.Default.WithVolume(-2f).WithPitchScale(1.2f));
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_popupSystem.PopupEntity(Loc.GetString("network-configurator-device-access-denied"), target, user.Value);
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return false;
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}
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private void OnComponentRemoved(EntityUid uid, DeviceListComponent component, ComponentRemove args)
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{
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_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.Configure)?.CloseAll();
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}
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#region Interactions
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/// <summary>
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/// Either adds a device to the device list or shows the config ui if the target is ant entity with a device list
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/// </summary>
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private void OnUsed(EntityUid uid, NetworkConfiguratorComponent component, EntityUid? target, EntityUid user, bool canReach = true)
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{
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if (!canReach)
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return;
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if (!HasComp<DeviceListComponent>(target))
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{
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TryAddNetworkDevice(target, user, component);
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return;
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}
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OpenDeviceListUi(target, user, component);
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}
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#endregion
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#region Verbs
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/// <summary>
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/// Adds the interaction verb which is either configuring device lists or saving a device onto the configurator
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/// </summary>
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private void OnAddInteractVerb(EntityUid uid, NetworkConfiguratorComponent component, GetVerbsEvent<UtilityVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<DeviceNetworkComponent>(args.Target))
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return;
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var isDeviceList = HasComp<DeviceListComponent>(args.Target);
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UtilityVerb verb = new()
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{
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Text = Loc.GetString(isDeviceList ? "network-configurator-configure" : "network-configurator-save-device"),
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Icon = isDeviceList ?
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new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/settings.svg.192dpi.png")) :
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new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
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Act = () => OnUsed(uid, component, args.Target, args.User),
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Impact = LogImpact.Low
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};
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args.Verbs.Add(verb);
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}
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/// <summary>
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/// Powerful. Funny alt interact using.
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/// Adds an alternative verb for saving a device on the configurator for entities with the <see cref="DeviceListComponent"/>.
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/// Allows alt clicking entities with a network configurator that would otherwise trigger a different action like entities
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/// with a <see cref="DeviceListComponent"/>
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/// </summary>
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private void OnAddAlternativeSaveDeviceVerb(EntityUid uid, DeviceNetworkComponent component, GetVerbsEvent<AlternativeVerb> args)
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{
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if (!args.CanAccess || !args.CanInteract || !args.Using.HasValue || !HasComp<NetworkConfiguratorComponent>(args.Using.Value)
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|| !HasComp<DeviceListComponent>(args.Target))
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return;
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AlternativeVerb verb = new()
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{
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Text = Loc.GetString("network-configurator-save-device"),
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Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/in.svg.192dpi.png")),
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Act = () => TryAddNetworkDevice(args.Target, args.Using.Value, args.User),
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Impact = LogImpact.Low
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};
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args.Verbs.Add(verb);
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}
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#endregion
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#region UI
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/// <summary>
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/// Opens the config ui. It can be used to modify the devices in the targets device list.
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/// </summary>
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private void OpenDeviceListUi(EntityUid? targetUid, EntityUid userUid, NetworkConfiguratorComponent configurator)
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{
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if (!targetUid.HasValue || !TryComp(userUid, out ActorComponent? actor) || !AccessCheck(targetUid.Value, userUid, configurator))
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return;
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configurator.ActiveDeviceList = targetUid;
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Dirty(configurator);
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_uiSystem.GetUiOrNull(configurator.Owner, NetworkConfiguratorUiKey.Configure)?.Open(actor.PlayerSession);
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_uiSystem.TrySetUiState(
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configurator.Owner,
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NetworkConfiguratorUiKey.Configure,
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new DeviceListUserInterfaceState(
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_deviceListSystem.GetDeviceList(configurator.ActiveDeviceList.Value)
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.Select(v => (v.Key, MetaData(v.Value).EntityName)).ToHashSet()));
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}
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/// <summary>
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/// Sends the list of saved devices to the ui
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/// </summary>
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private void UpdateUiState(EntityUid uid, NetworkConfiguratorComponent component)
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{
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HashSet<(string address, string name)> devices = new();
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HashSet<string> invalidDevices = new();
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foreach (var pair in component.Devices)
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{
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if (!Exists(pair.Value))
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{
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invalidDevices.Add(pair.Key);
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continue;
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}
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devices.Add((pair.Key, Name(pair.Value)));
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}
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//Remove saved entities that don't exist anymore
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foreach (var invalidDevice in invalidDevices)
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{
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component.Devices.Remove(invalidDevice);
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}
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_uiSystem.GetUiOrNull(uid, NetworkConfiguratorUiKey.List)?.SetState(new NetworkConfiguratorUserInterfaceState(devices));
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}
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/// <summary>
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/// Clears the active device list when the ui is closed
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/// </summary>
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private void OnUiClosed(EntityUid uid, NetworkConfiguratorComponent component, BoundUIClosedEvent args)
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{
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component.ActiveDeviceList = null;
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}
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/// <summary>
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/// Removes a device from the saved devices list
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/// </summary>
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private void OnRemoveDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorRemoveDeviceMessage args)
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{
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component.Devices.Remove(args.Address);
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UpdateUiState(uid, component);
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}
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/// <summary>
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/// Clears the saved devices
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/// </summary>
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private void OnClearDevice(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorClearDevicesMessage _)
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{
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component.Devices.Clear();
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UpdateUiState(uid, component);
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}
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/// <summary>
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/// Handles all the button presses from the config ui.
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/// Modifies, copies or visualizes the targets device list
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/// </summary>
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private void OnConfigButtonPressed(EntityUid uid, NetworkConfiguratorComponent component, NetworkConfiguratorButtonPressedMessage args)
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{
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if (!component.ActiveDeviceList.HasValue)
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return;
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var result = DeviceListUpdateResult.NoComponent;
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switch (args.ButtonKey)
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{
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case NetworkConfiguratorButtonKey.Set:
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result = _deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>(component.Devices.Values));
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break;
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case NetworkConfiguratorButtonKey.Add:
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result = _deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>(component.Devices.Values), true);
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break;
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case NetworkConfiguratorButtonKey.Clear:
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result = _deviceListSystem.UpdateDeviceList(component.ActiveDeviceList.Value, new HashSet<EntityUid>());
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break;
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case NetworkConfiguratorButtonKey.Copy:
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component.Devices = _deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value);
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UpdateUiState(uid, component);
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return;
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case NetworkConfiguratorButtonKey.Show:
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// This should be done client-side.
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// _deviceListSystem.ToggleVisualization(component.ActiveDeviceList.Value);
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break;
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}
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var resultText = result switch
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{
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DeviceListUpdateResult.TooManyDevices => Loc.GetString("network-configurator-too-many-devices"),
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DeviceListUpdateResult.UpdateOk => Loc.GetString("network-configurator-update-ok"),
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_ => "error"
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};
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_popupSystem.PopupCursor(Loc.GetString(resultText), args.Session, PopupType.Medium);
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_uiSystem.TrySetUiState(
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component.Owner,
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NetworkConfiguratorUiKey.Configure,
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new DeviceListUserInterfaceState(
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_deviceListSystem.GetDeviceList(component.ActiveDeviceList.Value)
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.Select(v => (v.Key, MetaData(v.Value).EntityName)).ToHashSet()));
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}
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#endregion
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}
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