Files
tbd-station-14/Content.IntegrationTests/Tests/SaveLoadMapTest.cs
ShadowCommander 7a842f7c22 Fix tests (#3707)
* First pass

* Fix access and rename banananium to bananium

* Fix captialization of CookTimeInfoLabel

* Fix InteractUsing calls

* Remove unused [Dependency]

* Replace obsolete references to Anchored with BodyType

* Assign default value to shoving someone in disposals

* Fix naming

* Replace Initialize TryGetComponents with EnsureComponent

* Rework AnchorableComponent

* Fix singularity component

* Replace obsolete usages of Angle.South

* Fix efcore warning

* Fix container tests

* Fix DebugPressurePump invalid PressurePump yaml

* Fix getting pathfinding region of grid 0

* Fix atmos plaque missing layer and add info message when it happens

* Fix AiSteeringSystem steering in an invalid grid in entity test

* Make content able to choose which log level leads to test failures

* Revert container test fix for Acruid

* Fix sprite, pipe and saving errors
Make EntityTest print all errors instead of stopping on the first

* Reorder singularity visualizer

* Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2021-03-31 21:41:23 +02:00

82 lines
2.9 KiB
C#

using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Server.Maps;
using Robust.Shared.ContentPack;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
class SaveLoadMapTest : ContentIntegrationTest
{
[Test]
public async Task SaveLoadMultiGridMap()
{
const string mapPath = @"/Maps/Test/TestMap.yml";
var server = StartServer(new ServerContentIntegrationOption
{
FailureLogLevel = LogLevel.Error
});
await server.WaitIdleAsync();
var mapLoader = server.ResolveDependency<IMapLoader>();
var mapManager = server.ResolveDependency<IMapManager>();
var entityManager = server.ResolveDependency<IEntityManager>();
server.Post(() =>
{
var dir = new ResourcePath(mapPath).Directory;
IoCManager.Resolve<IResourceManager>()
.UserData.CreateDir(dir);
var mapId = mapManager.CreateMap(new MapId(5));
{
var mapGrid = mapManager.CreateGrid(mapId);
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
mapGridEnt.Transform.WorldPosition = new Vector2(10, 10);
mapGrid.SetTile(new Vector2i(0,0), new Tile(1, 512));
}
{
var mapGrid = mapManager.CreateGrid(mapId);
var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
mapGridEnt.Transform.WorldPosition = new Vector2(-8, -8);
mapGrid.SetTile(new Vector2i(0, 0), new Tile(2, 511));
}
mapLoader.SaveMap(mapId, mapPath);
mapManager.DeleteMap(new MapId(5));
});
await server.WaitIdleAsync();
server.Post(() =>
{
mapLoader.LoadMap(new MapId(10), mapPath);
});
await server.WaitIdleAsync();
{
if(!mapManager.TryFindGridAt(new MapId(10), new Vector2(10,10), out var mapGrid))
Assert.Fail();
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(10, 10)));
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(1, 512)));
}
{
if (!mapManager.TryFindGridAt(new MapId(10), new Vector2(-8, -8), out var mapGrid))
Assert.Fail();
Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(-8, -8)));
Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(2, 511)));
}
}
}
}