* grindable/juiceable stacks reagent grinder now takes stacks into account added ScaleSolution that allows easy scaling of solution contents * grindable/juiceable stacks revision grinder/juicer stack fix now ECS added JuiceableScalingEvent * Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> * Update Content.Server/Kitchen/EntitySystems/ReagentGrinderSystem.cs Co-authored-by: mirrorcult <lunarautomaton6@gmail.com> Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
24 lines
426 B
C#
24 lines
426 B
C#
using Robust.Shared.GameObjects;
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namespace Content.Server.Kitchen.Events
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{
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/// <summary>
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/// Used in scaling amount of solution to extract in juicing
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/// </summary>
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public class JuiceableScalingEvent : EntityEventArgs
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{
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public JuiceableScalingEvent()
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{
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Scalar = 1f;
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}
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public float Scalar
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{
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get;
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set;
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}
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}
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}
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