33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using Content.Server.Hands.Components;
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using Content.Server.Holiday.Interfaces;
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using Content.Server.Items;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Jobs
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{
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[UsedImplicitly]
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[DataDefinition]
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public class JanitorSpecial : JobSpecial
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{
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[DataField("holiday")] private readonly string _holiday = string.Empty;
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[DataField("prototype")] private readonly string _prototype = string.Empty;
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public override void AfterEquip(IEntity mob)
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{
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base.AfterEquip(mob);
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if (string.IsNullOrEmpty(_holiday) || string.IsNullOrEmpty(_prototype)) return;
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if (!IoCManager.Resolve<IHolidayManager>().IsCurrentlyHoliday(_holiday)) return;
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var item = mob.EntityManager.SpawnEntity(_prototype, mob.Transform.Coordinates);
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if (!item.TryGetComponent(out ItemComponent? itemComp)) return;
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if (!mob.TryGetComponent(out HandsComponent? handsComponent)) return;
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handsComponent.PutInHand(itemComp, false);
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}
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}
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}
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