Files
tbd-station-14/Content.Client/Weapons/Ranged/Systems/TetherGunSystem.cs
2022-12-15 15:29:46 +11:00

151 lines
4.4 KiB
C#

using Content.Client.Clickable;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Shared.Input;
using Robust.Shared.Map;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
namespace Content.Client.Weapons.Ranged.Systems;
public sealed class TetherGunSystem : SharedTetherGunSystem
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly EntityLookupSystem _lookup = default!;
[Dependency] private readonly InputSystem _inputSystem = default!;
public bool Enabled { get; set; }
/// <summary>
/// The entity being dragged around.
/// </summary>
private EntityUid? _dragging;
private EntityUid? _tether;
private MapCoordinates? _lastMousePosition;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<PredictTetherEvent>(OnPredictTether);
SubscribeNetworkEvent<TetherGunToggleMessage>(OnTetherGun);
}
private void OnTetherGun(TetherGunToggleMessage ev)
{
Enabled = ev.Enabled;
}
private void OnPredictTether(PredictTetherEvent ev)
{
if (_dragging != ev.Entity) return;
_tether = ev.Entity;
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
if (!TryComp<PhysicsComponent>(_dragging, out var body)) return;
body.Predict = true;
if (TryComp<PhysicsComponent>(_tether, out var tetherBody))
{
tetherBody.Predict = true;
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!Enabled || !_gameTiming.IsFirstTimePredicted) return;
var state = _inputSystem.CmdStates.GetState(EngineKeyFunctions.Use);
if (state != BoundKeyState.Down)
{
StopDragging();
return;
}
var mouseScreenPos = _inputManager.MouseScreenPosition;
var mousePos = _eyeManager.ScreenToMap(mouseScreenPos);
if (_dragging == null)
{
var bodyQuery = GetEntityQuery<PhysicsComponent>();
var lowest = new List<(int DrawDepth, uint RenderOrder, EntityUid Entity)>();
foreach (var ent in _lookup.GetEntitiesIntersecting(mousePos, LookupFlags.Approximate | LookupFlags.Static))
{
if (!bodyQuery.HasComponent(ent) ||
!TryComp<ClickableComponent>(ent, out var clickable) ||
!clickable.CheckClick(mousePos.Position, out var drawDepth, out var renderOrder)) continue;
lowest.Add((drawDepth, renderOrder, ent));
}
lowest.Sort((x, y) => y.DrawDepth == x.DrawDepth ? y.RenderOrder.CompareTo(x.RenderOrder) : y.DrawDepth.CompareTo(x.DrawDepth));
foreach (var ent in lowest)
{
StartDragging(ent.Entity, mousePos);
break;
}
if (_dragging == null) return;
}
if (!TryComp<TransformComponent>(_dragging!.Value, out var xform) ||
_lastMousePosition!.Value.MapId != xform.MapID ||
!TryComp<PhysicsComponent>(_dragging, out var body))
{
StopDragging();
return;
}
body.Predict = true;
if (TryComp<PhysicsComponent>(_tether, out var tetherBody))
{
tetherBody.Predict = true;
}
if (_lastMousePosition.Value.Position.EqualsApprox(mousePos.Position)) return;
_lastMousePosition = mousePos;
RaiseNetworkEvent(new TetherMoveEvent()
{
Coordinates = _lastMousePosition!.Value,
});
}
private void StopDragging()
{
if (_dragging == null) return;
RaiseNetworkEvent(new StopTetherEvent());
_dragging = null;
_lastMousePosition = null;
_tether = null;
}
private void StartDragging(EntityUid uid, MapCoordinates coordinates)
{
_dragging = uid;
_lastMousePosition = coordinates;
RaiseNetworkEvent(new StartTetherEvent()
{
Entity = _dragging!.Value,
Coordinates = coordinates,
});
}
}