* Removed obsolete EntitySystemMessage, now everything uses the base EntityEventArgs or the derived HandledEntityEventArgs. Setup InteractionSystem to use new directed events. * Update Submodule.
66 lines
1.9 KiB
C#
66 lines
1.9 KiB
C#
using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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namespace Content.Shared.Interfaces.GameObjects.Components
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{
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/// <summary>
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/// This interface gives components behavior when being clicked on by a user with an object
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/// outside the range of direct use
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IRangedInteract
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{
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/// <summary>
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/// Called when we try to interact with an entity out of range
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/// </summary>
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/// <returns></returns>
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bool RangedInteract(RangedInteractEventArgs eventArgs);
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}
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[PublicAPI]
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public class RangedInteractEventArgs : EventArgs
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{
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public IEntity User { get; set; }
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public IEntity Using { get; set; }
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public EntityCoordinates ClickLocation { get; set; }
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}
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/// <summary>
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/// Raised when being clicked by objects outside the range of direct use.
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/// </summary>
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[PublicAPI]
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public class RangedInteractMessage : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity that triggered the attack.
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/// </summary>
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public IEntity User { get; }
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/// <summary>
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/// Entity that the User attacked with.
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/// </summary>
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public IEntity ItemInHand { get; set; }
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/// <summary>
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/// Entity that was attacked.
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/// </summary>
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public IEntity Attacked { get; }
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/// <summary>
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/// Location that the user clicked outside of their interaction range.
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/// </summary>
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public EntityCoordinates ClickLocation { get; }
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public RangedInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
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{
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User = user;
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ItemInHand = itemInHand;
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ClickLocation = clickLocation;
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Attacked = attacked;
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}
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}
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}
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