using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Shared.Interfaces.GameObjects.Components
{
///
/// This interface gives components behavior when being clicked on by a user with an object
/// outside the range of direct use
///
[RequiresExplicitImplementation]
public interface IRangedInteract
{
///
/// Called when we try to interact with an entity out of range
///
///
bool RangedInteract(RangedInteractEventArgs eventArgs);
}
[PublicAPI]
public class RangedInteractEventArgs : EventArgs
{
public IEntity User { get; set; }
public IEntity Using { get; set; }
public EntityCoordinates ClickLocation { get; set; }
}
///
/// Raised when being clicked by objects outside the range of direct use.
///
[PublicAPI]
public class RangedInteractMessage : HandledEntityEventArgs
{
///
/// Entity that triggered the attack.
///
public IEntity User { get; }
///
/// Entity that the User attacked with.
///
public IEntity ItemInHand { get; set; }
///
/// Entity that was attacked.
///
public IEntity Attacked { get; }
///
/// Location that the user clicked outside of their interaction range.
///
public EntityCoordinates ClickLocation { get; }
public RangedInteractMessage(IEntity user, IEntity itemInHand, IEntity attacked, EntityCoordinates clickLocation)
{
User = user;
ItemInHand = itemInHand;
ClickLocation = clickLocation;
Attacked = attacked;
}
}
}