* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
31 lines
802 B
C#
31 lines
802 B
C#
using Content.Server.GameObjects.EntitySystems.AI.LoadBalancer;
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using Content.Shared.AI;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.EntitySystems.AI
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{
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#if DEBUG
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[UsedImplicitly]
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public class ServerAiDebugSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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AiActionRequestJob.FoundAction += NotifyActionJob;
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}
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public override void Shutdown()
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{
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base.Shutdown();
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AiActionRequestJob.FoundAction -= NotifyActionJob;
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}
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private void NotifyActionJob(SharedAiDebug.UtilityAiDebugMessage message)
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{
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EntityManager.EntityNetManager.SendSystemNetworkMessage(message);
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}
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}
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#endif
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}
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