Files
tbd-station-14/Content.Server/GameObjects/Components/EntityStorageComponent.cs
Pieter-Jan Briers 6e5680b3c2 Engineering lockers. (#210)
* Import Eris engineering locker sprites.

* Allow customizing ClientStorageComponent open/close states better.

* EntityStorage does not blow up if Storage is also defined in prototype.

* Engineering styled lockers.
2019-04-26 23:44:26 +02:00

166 lines
5.9 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Robust.Server.GameObjects.Components.Container;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
using System.Linq;
namespace Content.Server.GameObjects.Components
{
public class EntityStorageComponent : Component, IAttackHand
{
public override string Name => "EntityStorage";
private ServerStorageComponent StorageComponent;
private int StorageCapacityMax;
private bool IsCollidableWhenOpen;
private Container Contents;
private IEntityQuery entityQuery;
public override void Initialize()
{
base.Initialize();
Contents = ContainerManagerComponent.Ensure<Container>($"{typeof(EntityStorageComponent).FullName}{Owner.Uid.ToString()}", Owner);
if (!Owner.TryGetComponent(out StorageComponent))
{
StorageComponent = Owner.AddComponent<ServerStorageComponent>();
// TODO: This is a terrible hack.
// Components should not need to be manually initialized in Initialize().
StorageComponent.Initialize();
}
entityQuery = new IntersectingEntityQuery(Owner);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
}
[ViewVariables(VVAccess.ReadWrite)]
public bool Open
{
get => StorageComponent.Open;
set => StorageComponent.Open = value;
}
public bool AttackHand(AttackHandEventArgs eventArgs)
{
if (Open)
{
CloseStorage();
}
else
{
OpenStorage();
}
return true;
}
private void CloseStorage()
{
Open = false;
var entities = Owner.EntityManager.GetEntities(entityQuery);
int count = 0;
foreach (var entity in entities)
{
if (!AddToContents(entity))
{
continue;
}
count++;
if (count >= StorageCapacityMax)
{
break;
}
}
ModifyComponents();
}
private void OpenStorage()
{
Open = true;
EmptyContents();
ModifyComponents();
}
private void ModifyComponents()
{
if (Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
{
collidableComponent.CollisionEnabled = IsCollidableWhenOpen || !Open;
}
if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
{
placeableSurfaceComponent.IsPlaceable = Open;
}
}
private bool AddToContents(IEntity entity)
{
var collidableComponent = Owner.GetComponent<ICollidableComponent>();
if(entity.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
{
if(collidableComponent.WorldAABB.Size.X < entityCollidableComponent.WorldAABB.Size.X
|| collidableComponent.WorldAABB.Size.Y < entityCollidableComponent.WorldAABB.Size.Y)
{
return false;
}
if (collidableComponent.WorldAABB.Left > entityCollidableComponent.WorldAABB.Left)
{
entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Left - entityCollidableComponent.WorldAABB.Left, 0);
}
else if (collidableComponent.WorldAABB.Right < entityCollidableComponent.WorldAABB.Right)
{
entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Right - entityCollidableComponent.WorldAABB.Right, 0);
}
if (collidableComponent.WorldAABB.Bottom > entityCollidableComponent.WorldAABB.Bottom)
{
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Bottom - entityCollidableComponent.WorldAABB.Bottom);
}
else if (collidableComponent.WorldAABB.Top < entityCollidableComponent.WorldAABB.Top)
{
entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
}
}
if (Contents.CanInsert(entity))
{
Contents.Insert(entity);
return true;
}
return false;
}
private void EmptyContents()
{
while (Contents.ContainedEntities.Count > 0 )
{
var containedEntity = Contents.ContainedEntities.First();
Contents.Remove(containedEntity);
}
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case RelayMovementEntityMessage msg:
if(msg.Entity.TryGetComponent<HandsComponent>(out var handsComponent))
{
OpenStorage();
}
break;
}
}
}
}