* Import Eris engineering locker sprites. * Allow customizing ClientStorageComponent open/close states better. * EntityStorage does not blow up if Storage is also defined in prototype. * Engineering styled lockers.
166 lines
5.9 KiB
C#
166 lines
5.9 KiB
C#
using Content.Server.GameObjects.EntitySystems;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using System.Linq;
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namespace Content.Server.GameObjects.Components
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{
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public class EntityStorageComponent : Component, IAttackHand
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{
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public override string Name => "EntityStorage";
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private ServerStorageComponent StorageComponent;
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private int StorageCapacityMax;
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private bool IsCollidableWhenOpen;
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private Container Contents;
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private IEntityQuery entityQuery;
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public override void Initialize()
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{
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base.Initialize();
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Contents = ContainerManagerComponent.Ensure<Container>($"{typeof(EntityStorageComponent).FullName}{Owner.Uid.ToString()}", Owner);
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if (!Owner.TryGetComponent(out StorageComponent))
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{
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StorageComponent = Owner.AddComponent<ServerStorageComponent>();
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// TODO: This is a terrible hack.
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// Components should not need to be manually initialized in Initialize().
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StorageComponent.Initialize();
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}
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entityQuery = new IntersectingEntityQuery(Owner);
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}
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref StorageCapacityMax, "Capacity", 30);
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serializer.DataField(ref IsCollidableWhenOpen, "IsCollidableWhenOpen", false);
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}
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Open
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{
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get => StorageComponent.Open;
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set => StorageComponent.Open = value;
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}
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public bool AttackHand(AttackHandEventArgs eventArgs)
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{
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if (Open)
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{
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CloseStorage();
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}
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else
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{
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OpenStorage();
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}
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return true;
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}
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private void CloseStorage()
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{
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Open = false;
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var entities = Owner.EntityManager.GetEntities(entityQuery);
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int count = 0;
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foreach (var entity in entities)
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{
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if (!AddToContents(entity))
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{
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continue;
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}
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count++;
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if (count >= StorageCapacityMax)
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{
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break;
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}
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}
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ModifyComponents();
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}
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private void OpenStorage()
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{
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Open = true;
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EmptyContents();
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ModifyComponents();
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}
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private void ModifyComponents()
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{
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if (Owner.TryGetComponent<ICollidableComponent>(out var collidableComponent))
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{
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collidableComponent.CollisionEnabled = IsCollidableWhenOpen || !Open;
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}
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if (Owner.TryGetComponent<PlaceableSurfaceComponent>(out var placeableSurfaceComponent))
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{
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placeableSurfaceComponent.IsPlaceable = Open;
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}
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}
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private bool AddToContents(IEntity entity)
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{
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var collidableComponent = Owner.GetComponent<ICollidableComponent>();
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if(entity.TryGetComponent<ICollidableComponent>(out var entityCollidableComponent))
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{
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if(collidableComponent.WorldAABB.Size.X < entityCollidableComponent.WorldAABB.Size.X
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|| collidableComponent.WorldAABB.Size.Y < entityCollidableComponent.WorldAABB.Size.Y)
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{
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return false;
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}
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if (collidableComponent.WorldAABB.Left > entityCollidableComponent.WorldAABB.Left)
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{
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entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Left - entityCollidableComponent.WorldAABB.Left, 0);
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}
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else if (collidableComponent.WorldAABB.Right < entityCollidableComponent.WorldAABB.Right)
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{
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entity.Transform.WorldPosition += new Vector2(collidableComponent.WorldAABB.Right - entityCollidableComponent.WorldAABB.Right, 0);
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}
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if (collidableComponent.WorldAABB.Bottom > entityCollidableComponent.WorldAABB.Bottom)
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{
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Bottom - entityCollidableComponent.WorldAABB.Bottom);
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}
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else if (collidableComponent.WorldAABB.Top < entityCollidableComponent.WorldAABB.Top)
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{
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entity.Transform.WorldPosition += new Vector2(0, collidableComponent.WorldAABB.Top - entityCollidableComponent.WorldAABB.Top);
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}
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}
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if (Contents.CanInsert(entity))
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{
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Contents.Insert(entity);
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return true;
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}
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return false;
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}
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private void EmptyContents()
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{
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while (Contents.ContainedEntities.Count > 0 )
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{
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var containedEntity = Contents.ContainedEntities.First();
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Contents.Remove(containedEntity);
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case RelayMovementEntityMessage msg:
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if(msg.Entity.TryGetComponent<HandsComponent>(out var handsComponent))
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{
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OpenStorage();
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}
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break;
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}
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}
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}
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}
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