* Functioning ECS verbs Currently only ID card console works. * Changed verb types and allow ID card insertions * Verb GUI sorting and verb networking * More networking, and shared components * Clientside verbs work now. * Verb enums changed to bitmask flags * Verb Categories redo * Fix range check * GasTank Verb * Remove unnecessary bodypart verb * Buckle Verb * buckle & unbuckle verbs * Updated range checks * Item cabinet verbs * Add range user override * construction verb * Chemistry machine verbs * Climb Verb * Generalise pulled entity verbs * ViewVariables Verb * rejuvenate, delete, sentient, control verbs * Outfit verb * inrangeunoccluded and tubedirection verbs * attach-to verbs * remove unused verbs and move VV * Rename DebugVerbSystem * Ghost role and pointing verbs * Remove global verbs * Allow verbs to raise events * Changing categories and simplifying debug verbs * Add rotate and flip verbs * fix rejuvenate test * redo context menu * new Add Gas debug verb * Add Set Temperature debug verb * Uncuff verb * Disposal unit verbs * Add pickup verb * lock/unlock verb * Remove verb type, add specific verb events * rename verb messages -> events * Context menu displays verbs by interaction type * Updated context menu HandleMove previously, checked if entities moved 1 tile from click location. Now checks if entities moved out of view. Now you can actually right-click interact with yourself while walking! * Misc Verb menu GUI changes * Fix non-human/ghost verbs * Update types and categories * Allow non-ghost/human to open context menu * configuration verb * tagger verb * Morgue Verbs * Medical Scanner Verbs * Fix solution refactor merge issues * Fix context menu in-view check * Remove prepare GUI * Redo verb restrictions * Fix context menu UI * Disposal Verbs * Spill verb * Light verb * Hand Held light verb * power cell verbs * storage verbs and adding names to insert/eject * Pulling verb * Close context menu on verb execution * Strip verb * AmmoBox verb * fix pull verb * gun barrel verbs revolver verb energy weapon verbs Bolt action verb * Magazine gun barrel verbs * Add charger verbs * PDA verbs * Transfer amount verb * Add reagent verb * make alt-click use ECS verbs * Delete old verb files * Magboot verb * finalising tweaks * context menu visibility changes * code cleanup * Update AdminAddReagentUI.cs * Remove HasFlag * Consistent verb keys * Remove Linq, add comment * Fix in-inventory check * Update GUI text alignment and padding * Added close-menu option * Changed some "interaction" verbs to "activation" * Remove verb keys, use sorted sets * fix master merge * update some verb text * Undo Changes Remove some new verbs that can be added later undid some .ftl bugfixes, can and should be done separately * fix merge * Undo file rename * fix merge * Misc Cleanup * remove contraction * Fix keybinding issue * fix comment * merge fix * fix merge * fix merge * fix merge * fix merge * fix open-close verbs * adjust uncuff verb * fix merge and undo the renaming of SharedPullableComponent to PullableComponent. I'm tired of all of those merge conflicts
235 lines
8.4 KiB
C#
235 lines
8.4 KiB
C#
using System;
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using System.Collections.Generic;
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Server.Pointing.Components;
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using Content.Server.Visible;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Input;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Popups;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.Timing;
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namespace Content.Server.Pointing.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class PointingSystem : EntitySystem
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{
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
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/// <summary>
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/// A dictionary of players to the last time that they
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/// pointed at something.
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/// </summary>
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private readonly Dictionary<ICommonSession, TimeSpan> _pointers = new();
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private const float PointingRange = 15f;
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Disconnected)
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{
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return;
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}
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_pointers.Remove(e.Session);
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}
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// TODO: FOV
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private void SendMessage(IEntity source, IList<IPlayerSession> viewers, IEntity? pointed, string selfMessage,
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string viewerMessage, string? viewerPointedAtMessage = null)
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{
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foreach (var viewer in viewers)
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{
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var viewerEntity = viewer.AttachedEntity;
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if (viewerEntity == null)
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{
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continue;
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}
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var message = viewerEntity == source
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? selfMessage
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: viewerEntity == pointed && viewerPointedAtMessage != null
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? viewerPointedAtMessage
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: viewerMessage;
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source.PopupMessage(viewerEntity, message);
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}
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}
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public bool InRange(IEntity pointer, EntityCoordinates coordinates)
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{
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if (pointer.HasComponent<GhostComponent>())
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{
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return pointer.Transform.Coordinates.InRange(EntityManager, coordinates, 15);
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}
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else
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{
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return pointer.InRangeUnOccluded(coordinates, 15, e => e == pointer);
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}
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}
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public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
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{
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var mapCoords = coords.ToMap(EntityManager);
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var player = (session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity;
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if (player == null)
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{
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return false;
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}
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if (_pointers.TryGetValue(session!, out var lastTime) &&
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_gameTiming.CurTime < lastTime + PointDelay)
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{
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return false;
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}
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if (EntityManager.TryGetEntity(uid, out var entity) && entity.HasComponent<PointingArrowComponent>())
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{
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// this is a pointing arrow. no pointing here...
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return false;
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}
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if (!InRange(player, coords))
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{
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player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
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return false;
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}
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if (_actionBlockerSystem.CanChangeDirection(player))
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{
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var diff = mapCoords.Position - player.Transform.MapPosition.Position;
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if (diff.LengthSquared > 0.01f)
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{
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player.Transform.LocalRotation = new Angle(diff);
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}
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}
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var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords);
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var layer = (int) VisibilityFlags.Normal;
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if (player.TryGetComponent(out VisibilityComponent? playerVisibility))
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{
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var arrowVisibility = arrow.EnsureComponent<VisibilityComponent>();
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layer = arrowVisibility.Layer = playerVisibility.Layer;
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}
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// Get players that are in range and whose visibility layer matches the arrow's.
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var viewers = _playerManager.GetPlayersBy((playerSession) =>
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{
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var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
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if (ent is null || (!ent.TryGetComponent<EyeComponent>(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0))
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return false;
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return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
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});
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string selfMessage;
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string viewerMessage;
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string? viewerPointedAtMessage = null;
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if (EntityManager.TryGetEntity(uid, out var pointed))
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{
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selfMessage = player == pointed
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? Loc.GetString("pointing-system-point-at-self")
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: Loc.GetString("pointing-system-point-at-other", ("other", pointed));
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viewerMessage = player == pointed
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? Loc.GetString("pointing-system-point-at-self-others", ("otherName", player.Name), ("other", player))
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: Loc.GetString("pointing-system-point-at-other-others", ("otherName", player.Name), ("other", pointed));
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viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", player.Name));
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}
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else
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{
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TileRef? tileRef = null;
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if (_mapManager.TryFindGridAt(mapCoords, out var grid))
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{
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tileRef = grid.GetTileRef(grid.WorldToTile(mapCoords.Position));
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}
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var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0];
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selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", tileDef.DisplayName));
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viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", player.Name), ("tileName", tileDef.DisplayName));
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}
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_pointers[session!] = _gameTiming.CurTime;
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SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage);
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return true;
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GetOtherVerbsEvent>(AddPointingVerb);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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CommandBinds.Builder
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.Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint))
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.Register<PointingSystem>();
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}
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private void AddPointingVerb(GetOtherVerbsEvent args)
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{
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if (args.Hands == null)
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return;
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//Check if the object is already being pointed at
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if (args.Target.HasComponent<PointingArrowComponent>())
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return;
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if (!args.User.TryGetComponent<ActorComponent>(out var actor) ||
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!InRange(args.User, args.Target.Transform.Coordinates))
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return;
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Verb verb = new();
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verb.Text = Loc.GetString("pointing-verb-get-data-text");
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verb.IconTexture = "/Textures/Interface/VerbIcons/point.svg.192dpi.png";
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verb.Act = () => TryPoint(actor.PlayerSession, args.Target.Transform.Coordinates, args.Target.Uid); ;
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args.Verbs.Add(verb);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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_pointers.Clear();
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}
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public override void Update(float frameTime)
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{
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foreach (var component in EntityManager.EntityQuery<PointingArrowComponent>(true))
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{
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component.Update(frameTime);
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}
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}
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}
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}
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