using System;
using System.Collections.Generic;
using Content.Server.Ghost.Components;
using Content.Server.Players;
using Content.Server.Pointing.Components;
using Content.Server.Visible;
using Content.Shared.ActionBlocker;
using Content.Shared.Input;
using Content.Shared.Interaction.Helpers;
using Content.Shared.Popups;
using Content.Shared.Verbs;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Players;
using Robust.Shared.Timing;
namespace Content.Server.Pointing.EntitySystems
{
[UsedImplicitly]
internal sealed class PointingSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
private static readonly TimeSpan PointDelay = TimeSpan.FromSeconds(0.5f);
///
/// A dictionary of players to the last time that they
/// pointed at something.
///
private readonly Dictionary _pointers = new();
private const float PointingRange = 15f;
private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
{
if (e.NewStatus != SessionStatus.Disconnected)
{
return;
}
_pointers.Remove(e.Session);
}
// TODO: FOV
private void SendMessage(IEntity source, IList viewers, IEntity? pointed, string selfMessage,
string viewerMessage, string? viewerPointedAtMessage = null)
{
foreach (var viewer in viewers)
{
var viewerEntity = viewer.AttachedEntity;
if (viewerEntity == null)
{
continue;
}
var message = viewerEntity == source
? selfMessage
: viewerEntity == pointed && viewerPointedAtMessage != null
? viewerPointedAtMessage
: viewerMessage;
source.PopupMessage(viewerEntity, message);
}
}
public bool InRange(IEntity pointer, EntityCoordinates coordinates)
{
if (pointer.HasComponent())
{
return pointer.Transform.Coordinates.InRange(EntityManager, coordinates, 15);
}
else
{
return pointer.InRangeUnOccluded(coordinates, 15, e => e == pointer);
}
}
public bool TryPoint(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
{
var mapCoords = coords.ToMap(EntityManager);
var player = (session as IPlayerSession)?.ContentData()?.Mind?.CurrentEntity;
if (player == null)
{
return false;
}
if (_pointers.TryGetValue(session!, out var lastTime) &&
_gameTiming.CurTime < lastTime + PointDelay)
{
return false;
}
if (EntityManager.TryGetEntity(uid, out var entity) && entity.HasComponent())
{
// this is a pointing arrow. no pointing here...
return false;
}
if (!InRange(player, coords))
{
player.PopupMessage(Loc.GetString("pointing-system-try-point-cannot-reach"));
return false;
}
if (_actionBlockerSystem.CanChangeDirection(player))
{
var diff = mapCoords.Position - player.Transform.MapPosition.Position;
if (diff.LengthSquared > 0.01f)
{
player.Transform.LocalRotation = new Angle(diff);
}
}
var arrow = EntityManager.SpawnEntity("pointingarrow", mapCoords);
var layer = (int) VisibilityFlags.Normal;
if (player.TryGetComponent(out VisibilityComponent? playerVisibility))
{
var arrowVisibility = arrow.EnsureComponent();
layer = arrowVisibility.Layer = playerVisibility.Layer;
}
// Get players that are in range and whose visibility layer matches the arrow's.
var viewers = _playerManager.GetPlayersBy((playerSession) =>
{
var ent = playerSession.ContentData()?.Mind?.CurrentEntity;
if (ent is null || (!ent.TryGetComponent(out var eyeComp) || (eyeComp.VisibilityMask & layer) == 0))
return false;
return ent.Transform.MapPosition.InRange(player.Transform.MapPosition, PointingRange);
});
string selfMessage;
string viewerMessage;
string? viewerPointedAtMessage = null;
if (EntityManager.TryGetEntity(uid, out var pointed))
{
selfMessage = player == pointed
? Loc.GetString("pointing-system-point-at-self")
: Loc.GetString("pointing-system-point-at-other", ("other", pointed));
viewerMessage = player == pointed
? Loc.GetString("pointing-system-point-at-self-others", ("otherName", player.Name), ("other", player))
: Loc.GetString("pointing-system-point-at-other-others", ("otherName", player.Name), ("other", pointed));
viewerPointedAtMessage = Loc.GetString("pointing-system-point-at-you-other", ("otherName", player.Name));
}
else
{
TileRef? tileRef = null;
if (_mapManager.TryFindGridAt(mapCoords, out var grid))
{
tileRef = grid.GetTileRef(grid.WorldToTile(mapCoords.Position));
}
var tileDef = _tileDefinitionManager[tileRef?.Tile.TypeId ?? 0];
selfMessage = Loc.GetString("pointing-system-point-at-tile", ("tileName", tileDef.DisplayName));
viewerMessage = Loc.GetString("pointing-system-other-point-at-tile", ("otherName", player.Name), ("tileName", tileDef.DisplayName));
}
_pointers[session!] = _gameTiming.CurTime;
SendMessage(player, viewers, pointed, selfMessage, viewerMessage, viewerPointedAtMessage);
return true;
}
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(AddPointingVerb);
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
CommandBinds.Builder
.Bind(ContentKeyFunctions.Point, new PointerInputCmdHandler(TryPoint))
.Register();
}
private void AddPointingVerb(GetOtherVerbsEvent args)
{
if (args.Hands == null)
return;
//Check if the object is already being pointed at
if (args.Target.HasComponent())
return;
if (!args.User.TryGetComponent(out var actor) ||
!InRange(args.User, args.Target.Transform.Coordinates))
return;
Verb verb = new();
verb.Text = Loc.GetString("pointing-verb-get-data-text");
verb.IconTexture = "/Textures/Interface/VerbIcons/point.svg.192dpi.png";
verb.Act = () => TryPoint(actor.PlayerSession, args.Target.Transform.Coordinates, args.Target.Uid); ;
args.Verbs.Add(verb);
}
public override void Shutdown()
{
base.Shutdown();
_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
_pointers.Clear();
}
public override void Update(float frameTime)
{
foreach (var component in EntityManager.EntityQuery(true))
{
component.Update(frameTime);
}
}
}
}