22 lines
749 B
C#
22 lines
749 B
C#
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.Singularity.Components;
|
|
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed class ContainmentFieldComponent : Component
|
|
{
|
|
/// <summary>
|
|
/// The throw force for the field if an entity collides with it
|
|
/// The lighter the mass the further it will throw. 5 mass will go about 4 tiles out, 70 mass goes only a couple tiles.
|
|
/// </summary>
|
|
[DataField("throwForce")]
|
|
public float ThrowForce = 100f;
|
|
|
|
/// <summary>
|
|
/// This shouldn't be at 99999 or higher to prevent the singulo glitching out
|
|
/// Will throw anything at the supplied mass or less that collides with the field.
|
|
/// </summary>
|
|
[DataField("maxMass")]
|
|
public float MaxMass = 10000f;
|
|
}
|