* Make mechanisms properly update and fix eating and drinking * Remove outdated component ignores * Fix nullable error * Fix mechanism behavior events * Remove unnecessary code
22 lines
594 B
C#
22 lines
594 B
C#
using Content.Shared.GameObjects.Components.Body.Behavior;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Shared.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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public class MechanismSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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foreach (var mechanism in ComponentManager.EntityQuery<IMechanism>())
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{
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mechanism.Update(frameTime);
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}
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}
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}
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}
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