using Content.Shared.GameObjects.Components.Body.Behavior; using Content.Shared.GameObjects.Components.Body.Mechanism; using JetBrains.Annotations; using Robust.Shared.GameObjects.Systems; namespace Content.Shared.GameObjects.EntitySystems { [UsedImplicitly] public class MechanismSystem : EntitySystem { public override void Update(float frameTime) { base.Update(frameTime); foreach (var mechanism in ComponentManager.EntityQuery()) { mechanism.Update(frameTime); } } } }