Files
tbd-station-14/Content.Server/GameObjects/Components/PlaceableSurfaceComponent.cs
2020-05-23 11:27:31 +02:00

37 lines
1.1 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Server.Utility;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.GameObjects.Components
{
[RegisterComponent]
public class PlaceableSurfaceComponent : Component, IAttackBy
{
public override string Name => "PlaceableSurface";
private bool _isPlaceable;
public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!IsPlaceable)
return false;
if(!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
{
return false;
}
handComponent.Drop(eventArgs.AttackWith);
eventArgs.AttackWith.Transform.WorldPosition = eventArgs.ClickLocation.Position;
return true;
}
}
}