Files
tbd-station-14/Content.IntegrationTests/Tests/GameRules/RuleMaxTimeRestartTest.cs

61 lines
2.3 KiB
C#

using Content.Server.GameTicking;
using Content.Server.GameTicking.Commands;
using Content.Server.GameTicking.Rules;
using Content.Server.GameTicking.Rules.Components;
using Content.Shared.CCVar;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Timing;
namespace Content.IntegrationTests.Tests.GameRules
{
[TestFixture]
[TestOf(typeof(MaxTimeRestartRuleSystem))]
public sealed class RuleMaxTimeRestartTest
{
[Test]
public async Task RestartTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings { InLobby = true });
var server = pairTracker.Pair.Server;
var entityManager = server.ResolveDependency<IEntityManager>();
var sGameTicker = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<GameTicker>();
var sGameTiming = server.ResolveDependency<IGameTiming>();
sGameTicker.StartGameRule("MaxTimeRestart", out var ruleEntity);
Assert.That(entityManager.TryGetComponent<MaxTimeRestartRuleComponent>(ruleEntity, out var maxTime));
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
maxTime.RoundMaxTime = TimeSpan.FromSeconds(3);
sGameTicker.StartRound();
});
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
});
var ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundMaxTime.TotalSeconds * 1.1f);
await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PostRound));
});
ticks = sGameTiming.TickRate * (int) Math.Ceiling(maxTime.RoundEndDelay.TotalSeconds * 1.1f);
await PoolManager.RunTicksSync(pairTracker.Pair, ticks);
await server.WaitAssertion(() =>
{
Assert.That(sGameTicker.RunLevel, Is.EqualTo(GameRunLevel.PreRoundLobby));
});
await pairTracker.CleanReturnAsync();
}
}
}