32 lines
1.2 KiB
C#
32 lines
1.2 KiB
C#
using Content.Shared.Popups;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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namespace Content.Server.Popups
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{
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public sealed class PopupSystem : SharedPopupSystem
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{
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public override void PopupCursor(string message, Filter filter, PopupType type=PopupType.Small)
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{
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// TODO REPLAYS
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// add variants that take in a EntityUid or ICommonSession
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// then remove any that send Filter.SinglePlayer() or single entity.
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// then default to recording replays
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// and manually remove any that shouldn't be replayed.
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RaiseNetworkEvent(new PopupCursorEvent(message, type), filter);
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}
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public override void PopupCoordinates(string message, EntityCoordinates coordinates, Filter filter, PopupType type=PopupType.Small)
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{
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// TODO REPLAYS See above
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RaiseNetworkEvent(new PopupCoordinatesEvent(message, type, coordinates), filter);
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}
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public override void PopupEntity(string message, EntityUid uid, Filter filter, PopupType type=PopupType.Small)
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{
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// TODO REPLAYS See above
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RaiseNetworkEvent(new PopupEntityEvent(message, type, uid), filter);
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}
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}
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}
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