using Content.Shared.Popups; using Robust.Shared.Map; using Robust.Shared.Player; namespace Content.Server.Popups { public sealed class PopupSystem : SharedPopupSystem { public override void PopupCursor(string message, Filter filter, PopupType type=PopupType.Small) { // TODO REPLAYS // add variants that take in a EntityUid or ICommonSession // then remove any that send Filter.SinglePlayer() or single entity. // then default to recording replays // and manually remove any that shouldn't be replayed. RaiseNetworkEvent(new PopupCursorEvent(message, type), filter); } public override void PopupCoordinates(string message, EntityCoordinates coordinates, Filter filter, PopupType type=PopupType.Small) { // TODO REPLAYS See above RaiseNetworkEvent(new PopupCoordinatesEvent(message, type, coordinates), filter); } public override void PopupEntity(string message, EntityUid uid, Filter filter, PopupType type=PopupType.Small) { // TODO REPLAYS See above RaiseNetworkEvent(new PopupEntityEvent(message, type, uid), filter); } } }