* Use new Subs.CVar helper Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe. This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown. * Fix a bunch of warnings * More warning fixes * Use new DateTime serializer to get rid of ISerializationHooks in changelog code. * Get rid of some more ISerializationHooks for enums * And a little more * Apply suggestions from code review Co-authored-by: 0x6273 <0x40@keemail.me> --------- Co-authored-by: 0x6273 <0x40@keemail.me>
273 lines
10 KiB
C#
273 lines
10 KiB
C#
using System.Linq;
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using Content.Server.Popups;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using static Content.Shared.Access.Components.AccessOverriderComponent;
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namespace Content.Server.Access.Systems;
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[UsedImplicitly]
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public sealed class AccessOverriderSystem : SharedAccessOverriderSystem
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{
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AccessOverriderComponent, ComponentStartup>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, EntInsertedIntoContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, EntRemovedFromContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<AccessOverriderComponent, AfterInteractEvent>(AfterInteractOn);
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SubscribeLocalEvent<AccessOverriderComponent, AccessOverriderDoAfterEvent>(OnDoAfter);
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Subs.BuiEvents<AccessOverriderComponent>(AccessOverriderUiKey.Key, subs =>
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{
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subs.Event<BoundUIOpenedEvent>(UpdateUserInterface);
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subs.Event<BoundUIClosedEvent>(OnClose);
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subs.Event<WriteToTargetAccessReaderIdMessage>(OnWriteToTargetAccessReaderIdMessage);
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});
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}
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private void AfterInteractOn(EntityUid uid, AccessOverriderComponent component, AfterInteractEvent args)
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{
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if (args.Target == null || !TryComp(args.Target, out AccessReaderComponent? accessReader))
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return;
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if (!_interactionSystem.InRangeUnobstructed(args.User, (EntityUid) args.Target))
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return;
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var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DoAfter, new AccessOverriderDoAfterEvent(), uid, target: args.Target, used: uid)
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{
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BreakOnTargetMove = true,
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BreakOnUserMove = true,
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BreakOnDamage = true,
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NeedHand = true,
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};
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_doAfterSystem.TryStartDoAfter(doAfterEventArgs);
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}
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private void OnDoAfter(EntityUid uid, AccessOverriderComponent component, AccessOverriderDoAfterEvent args)
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{
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if (!TryComp(args.User, out ActorComponent? actor))
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return;
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if (args.Handled || args.Cancelled)
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return;
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if (args.Args.Target != null)
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{
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component.TargetAccessReaderId = args.Args.Target.Value;
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_userInterface.TryOpen(uid, AccessOverriderUiKey.Key, actor.PlayerSession);
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UpdateUserInterface(uid, component, args);
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}
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args.Handled = true;
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}
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private void OnClose(EntityUid uid, AccessOverriderComponent component, BoundUIClosedEvent args)
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{
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if (args.UiKey.Equals(AccessOverriderUiKey.Key))
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{
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component.TargetAccessReaderId = new();
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}
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}
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private void OnWriteToTargetAccessReaderIdMessage(EntityUid uid, AccessOverriderComponent component, WriteToTargetAccessReaderIdMessage args)
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{
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if (args.Session.AttachedEntity is not { Valid: true } player)
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return;
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TryWriteToTargetAccessReaderId(uid, args.AccessList, player, component);
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UpdateUserInterface(uid, component, args);
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}
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private void UpdateUserInterface(EntityUid uid, AccessOverriderComponent component, EntityEventArgs args)
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{
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if (!component.Initialized)
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return;
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var privilegedIdName = string.Empty;
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var targetLabel = Loc.GetString("access-overrider-window-no-target");
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var targetLabelColor = Color.Red;
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string[]? possibleAccess = null;
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string[]? currentAccess = null;
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string[]? missingAccess = null;
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if (component.TargetAccessReaderId is { Valid: true } accessReader)
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{
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targetLabel = Loc.GetString("access-overrider-window-target-label") + " " + EntityManager.GetComponent<MetaDataComponent>(component.TargetAccessReaderId).EntityName;
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targetLabelColor = Color.White;
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List<HashSet<string>> currentAccessHashsets = EntityManager.GetComponent<AccessReaderComponent>(accessReader).AccessLists;
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currentAccess = ConvertAccessHashSetsToList(currentAccessHashsets)?.ToArray();
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}
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if (component.PrivilegedIdSlot.Item is { Valid: true } idCard)
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{
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privilegedIdName = EntityManager.GetComponent<MetaDataComponent>(idCard).EntityName;
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if (component.TargetAccessReaderId is { Valid: true })
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{
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possibleAccess = _accessReader.FindAccessTags(idCard).ToArray();
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}
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if (currentAccess != null && possibleAccess != null)
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{
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missingAccess = currentAccess.Except(possibleAccess).ToArray();
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}
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}
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AccessOverriderBoundUserInterfaceState newState;
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newState = new AccessOverriderBoundUserInterfaceState(
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component.PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(uid, component),
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currentAccess,
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possibleAccess,
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missingAccess,
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privilegedIdName,
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targetLabel,
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targetLabelColor);
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_userInterface.TrySetUiState(uid, AccessOverriderUiKey.Key, newState);
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}
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private List<string> ConvertAccessHashSetsToList(List<HashSet<string>> accessHashsets)
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{
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List<string> accessList = new List<string>();
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if (accessHashsets != null && accessHashsets.Any())
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{
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foreach (HashSet<string> hashSet in accessHashsets)
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{
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foreach (string hash in hashSet.ToArray())
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{
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accessList.Add(hash);
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}
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}
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}
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return accessList;
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}
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private List<HashSet<string>> ConvertAccessListToHashSet(List<string> accessList)
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{
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List<HashSet<string>> accessHashsets = new List<HashSet<string>>();
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if (accessList != null && accessList.Any())
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{
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foreach (string access in accessList)
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{
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accessHashsets.Add(new HashSet<string>() { access });
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}
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}
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return accessHashsets;
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}
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/// <summary>
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/// Called whenever an access button is pressed, adding or removing that access requirement from the target access reader.
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/// </summary>
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private void TryWriteToTargetAccessReaderId(EntityUid uid,
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List<string> newAccessList,
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EntityUid player,
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AccessOverriderComponent? component = null)
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{
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if (!Resolve(uid, ref component) || component.TargetAccessReaderId is not { Valid: true })
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return;
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if (!PrivilegedIdIsAuthorized(uid, component))
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return;
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if (!_interactionSystem.InRangeUnobstructed(uid, component.TargetAccessReaderId))
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{
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_popupSystem.PopupEntity(Loc.GetString("access-overrider-out-of-range"), player, player);
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return;
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}
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if (newAccessList.Count > 0 && !newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to write unknown access tag.");
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return;
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}
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TryComp(component.TargetAccessReaderId, out AccessReaderComponent? accessReader);
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if (accessReader == null)
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return;
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var oldTags = ConvertAccessHashSetsToList(accessReader.AccessLists);
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var privilegedId = component.PrivilegedIdSlot.Item;
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if (oldTags.SequenceEqual(newAccessList))
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return;
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var difference = newAccessList.Union(oldTags).Except(newAccessList.Intersect(oldTags)).ToHashSet();
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var privilegedPerms = _accessReader.FindAccessTags(privilegedId!.Value).ToHashSet();
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if (!difference.IsSubsetOf(privilegedPerms))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions they could not give/take!");
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return;
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}
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if (!oldTags.ToHashSet().IsSubsetOf(privilegedPerms))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions when they do not have sufficient access!");
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_popupSystem.PopupEntity(Loc.GetString("access-overrider-cannot-modify-access"), player, player);
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_audioSystem.PlayPvs(component.DenialSound, uid);
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return;
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}
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var addedTags = newAccessList.Except(oldTags).Select(tag => "+" + tag).ToList();
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var removedTags = oldTags.Except(newAccessList).Select(tag => "-" + tag).ToList();
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(player):player} has modified {ToPrettyString(component.TargetAccessReaderId):entity} with the following allowed access level holders: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
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accessReader.AccessLists = ConvertAccessListToHashSet(newAccessList);
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Dirty(component.TargetAccessReaderId, accessReader);
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="AccessOverriderComponent.PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
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/// </summary>
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/// <remarks>
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/// Other code relies on the fact this returns false if privileged Id is null. Don't break that invariant.
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/// </remarks>
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private bool PrivilegedIdIsAuthorized(EntityUid uid, AccessOverriderComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return true;
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if (!EntityManager.TryGetComponent<AccessReaderComponent>(uid, out var reader))
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return true;
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var privilegedId = component.PrivilegedIdSlot.Item;
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return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, reader);
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}
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}
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