Files
tbd-station-14/Content.Client/Administration/Managers/ClientAdminManager.cs
Pieter-Jan Briers 68ce53ae17 Random spontaneous cleanup PR (#25131)
* Use new Subs.CVar helper

Removes manual config OnValueChanged calls, removes need to remember to manually unsubscribe.

This both reduces boilerplate and fixes many issues where subscriptions weren't removed on entity system shutdown.

* Fix a bunch of warnings

* More warning fixes

* Use new DateTime serializer to get rid of ISerializationHooks in changelog code.

* Get rid of some more ISerializationHooks for enums

* And a little more

* Apply suggestions from code review

Co-authored-by: 0x6273 <0x40@keemail.me>

---------

Co-authored-by: 0x6273 <0x40@keemail.me>
2024-02-13 16:48:39 -05:00

144 lines
4.6 KiB
C#

using Content.Shared.Administration;
using Content.Shared.Administration.Managers;
using Robust.Client.Console;
using Robust.Client.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Utility;
namespace Content.Client.Administration.Managers
{
public sealed class ClientAdminManager : IClientAdminManager, IClientConGroupImplementation, IPostInjectInit, ISharedAdminManager
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IClientNetManager _netMgr = default!;
[Dependency] private readonly IClientConGroupController _conGroup = default!;
[Dependency] private readonly IResourceManager _res = default!;
[Dependency] private readonly ILogManager _logManager = default!;
private AdminData? _adminData;
private readonly HashSet<string> _availableCommands = new();
private readonly AdminCommandPermissions _localCommandPermissions = new();
private ISawmill _sawmill = default!;
public event Action? AdminStatusUpdated;
public bool IsActive()
{
return _adminData?.Active ?? false;
}
public bool HasFlag(AdminFlags flag)
{
return _adminData?.HasFlag(flag) ?? false;
}
public bool CanCommand(string cmdName)
{
if (_adminData != null && _adminData.HasFlag(AdminFlags.Host))
{
// Host can execute all commands when connected.
// Kind of a shortcut to avoid pains during development.
return true;
}
if (_localCommandPermissions.CanCommand(cmdName, _adminData))
return true;
return _availableCommands.Contains(cmdName);
}
public bool CanViewVar()
{
return CanCommand("vv");
}
public bool CanAdminPlace()
{
return _adminData?.CanAdminPlace() ?? false;
}
public bool CanScript()
{
return _adminData?.CanScript() ?? false;
}
public bool CanAdminMenu()
{
return _adminData?.CanAdminMenu() ?? false;
}
public void Initialize()
{
_netMgr.RegisterNetMessage<MsgUpdateAdminStatus>(UpdateMessageRx);
// Load flags for engine commands, since those don't have the attributes.
if (_res.TryContentFileRead(new ResPath("/clientCommandPerms.yml"), out var efs))
{
_localCommandPermissions.LoadPermissionsFromStream(efs);
}
}
private void UpdateMessageRx(MsgUpdateAdminStatus message)
{
_availableCommands.Clear();
var host = IoCManager.Resolve<IClientConsoleHost>();
// Anything marked as Any we'll just add even if the server doesn't know about it.
foreach (var (command, instance) in host.AvailableCommands)
{
if (Attribute.GetCustomAttribute(instance.GetType(), typeof(AnyCommandAttribute)) == null) continue;
_availableCommands.Add(command);
}
_availableCommands.UnionWith(message.AvailableCommands);
_sawmill.Debug($"Have {message.AvailableCommands.Length} commands available");
_adminData = message.Admin;
if (_adminData != null)
{
var flagsText = string.Join("|", AdminFlagsHelper.FlagsToNames(_adminData.Flags));
_sawmill.Info($"Updated admin status: {_adminData.Active}/{_adminData.Title}/{flagsText}");
}
else
{
_sawmill.Info("Updated admin status: Not admin");
}
AdminStatusUpdated?.Invoke();
ConGroupUpdated?.Invoke();
}
public event Action? ConGroupUpdated;
void IPostInjectInit.PostInject()
{
_conGroup.Implementation = this;
_sawmill = _logManager.GetSawmill("admin");
}
public AdminData? GetAdminData(EntityUid uid, bool includeDeAdmin = false)
{
return uid == _player.LocalEntity ? _adminData : null;
}
public AdminData? GetAdminData(ICommonSession session, bool includeDeAdmin = false)
{
if (_player.LocalUser == session.UserId)
return _adminData;
return null;
}
public AdminData? GetAdminData(bool includeDeAdmin = false)
{
if (_player.LocalSession is { } session)
return GetAdminData(session, includeDeAdmin);
return null;
}
}
}