68 lines
2.5 KiB
C#
68 lines
2.5 KiB
C#
using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Interactable;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.Damage
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{
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[RegisterComponent]
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class DamageOnToolInteractComponent : Component, IInteractUsing
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{
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public override string Name => "DamageOnToolInteract";
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/* Set in YAML */
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protected int Damage;
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private List<ToolQuality> _tools = new List<ToolQuality>();
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref Damage, "damage", 0);
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serializer.DataField(ref _tools, "tools", new List<ToolQuality>());
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponent<DamageableComponent>();
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}
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public bool InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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{
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foreach (var toolQuality in _tools)
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{
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if (tool.HasQuality(ToolQuality.Welding) && toolQuality == ToolQuality.Welding)
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{
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if (eventArgs.Using.TryGetComponent<WelderComponent>(out WelderComponent welder))
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{
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if (welder.WelderLit) return CallDamage(eventArgs, tool);
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}
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break; //If the tool quality is welding and its not lit or its not actually a welder that can be lit then its pointless to continue.
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}
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if (tool.HasQuality(toolQuality)) return CallDamage(eventArgs, tool);
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}
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}
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return false;
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}
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protected bool CallDamage(InteractUsingEventArgs eventArgs, ToolComponent tool)
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{
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if (eventArgs.Target.TryGetComponent<DamageableComponent>(out var damageable))
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{
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if(tool.HasQuality(ToolQuality.Welding)) damageable.TakeDamage(Shared.GameObjects.DamageType.Heat, Damage, eventArgs.Using, eventArgs.User);
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else
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damageable.TakeDamage(Shared.GameObjects.DamageType.Brute, Damage, eventArgs.Using, eventArgs.User);
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return true;
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}
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return false;
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}
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}
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}
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