* Change EntityQuery to not retrieve paused by default * GetAllComponents Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
29 lines
711 B
C#
29 lines
711 B
C#
using Content.Client.GameObjects.Components.Markers;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Client.GameObjects.EntitySystems
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{
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public sealed class MarkerSystem : EntitySystem
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{
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private bool _markersVisible;
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public bool MarkersVisible
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{
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get => _markersVisible;
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set
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{
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_markersVisible = value;
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UpdateMarkers();
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}
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}
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private void UpdateMarkers()
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{
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foreach (var markerComponent in EntityManager.ComponentManager.EntityQuery<MarkerComponent>(true))
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{
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markerComponent.UpdateVisibility();
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}
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}
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}
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}
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