* security HUD now shows a job icon on entities with a body * thirst goggles * set starting hud gear
116 lines
3.6 KiB
C#
116 lines
3.6 KiB
C#
using Content.Shared.Clothing.Components;
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using Content.Shared.GameTicking;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.Events;
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using Robust.Client.GameObjects;
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using Robust.Client.Player;
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namespace Content.Client.Overlays
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{
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public abstract class ComponentAddedOverlaySystemBase<T> : EntitySystem where T : IComponent
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{
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[Dependency] private readonly IPlayerManager _player = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private InventorySystem _invSystem = default!;
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protected bool IsActive = false;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<T, ComponentInit>(OnInit);
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SubscribeLocalEvent<T, ComponentRemove>(OnRemove);
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SubscribeLocalEvent<PlayerAttachedEvent>(OnPlayerAttached);
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SubscribeLocalEvent<PlayerDetachedEvent>(OnPlayerDetached);
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SubscribeLocalEvent<T, GotEquippedEvent>(OnCompEquip);
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SubscribeLocalEvent<T, GotUnequippedEvent>(OnCompUnequip);
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SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
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_invSystem = _entityManager.System<InventorySystem>();
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}
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public void ApplyOverlay(T component)
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{
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IsActive = true;
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OnApplyOverlay(component);
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}
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public void RemoveOverlay()
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{
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IsActive = false;
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OnRemoveOverlay();
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}
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protected virtual void OnApplyOverlay(T component) { }
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protected virtual void OnRemoveOverlay() { }
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private void OnInit(EntityUid uid, T component, ComponentInit args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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ApplyOverlay(component);
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}
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}
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private void OnRemove(EntityUid uid, T component, ComponentRemove args)
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{
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if (_player.LocalPlayer?.ControlledEntity == uid)
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{
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RemoveOverlay();
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}
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}
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private void OnPlayerAttached(PlayerAttachedEvent args)
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{
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if (TryComp<T>(args.Entity, out var component))
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ApplyOverlay(component);
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if (TryComp(args.Entity, out InventoryComponent? inventoryComponent)
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&& _invSystem.TryGetSlots(args.Entity, out var slotDefinitions, inventoryComponent))
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{
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foreach (var slot in slotDefinitions)
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{
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if (_invSystem.TryGetSlotEntity(args.Entity, slot.Name, out var itemUid)
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&& TryComp(itemUid.Value, out component))
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{
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OnCompEquip(itemUid.Value, component, new GotEquippedEvent(args.Entity, itemUid.Value, slot));
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}
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}
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}
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}
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private void OnPlayerDetached(PlayerDetachedEvent args)
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{
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RemoveOverlay();
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}
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private void OnCompEquip(EntityUid uid, T component, GotEquippedEvent args)
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{
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if (!TryComp<ClothingComponent>(uid, out var clothing)) return;
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if (args.Equipee != _player.LocalPlayer?.ControlledEntity) return;
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if (!clothing.Slots.HasFlag(args.SlotFlags)) return;
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ApplyOverlay(component);
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}
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private void OnCompUnequip(EntityUid uid, T component, GotUnequippedEvent args)
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{
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if (args.Equipee != _player.LocalPlayer?.ControlledEntity) return;
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RemoveOverlay();
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}
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private void OnRoundRestart(RoundRestartCleanupEvent args)
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{
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RemoveOverlay();
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}
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}
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}
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