Files
tbd-station-14/Content.Server/Objectives/Conditions/RandomTraitorProgressCondition.cs

133 lines
4.6 KiB
C#

using Content.Server.Objectives.Interfaces;
using Robust.Shared.Random;
using Robust.Shared.Utility;
using Content.Server.GameTicking.Rules;
namespace Content.Server.Objectives.Conditions
{
[DataDefinition]
public sealed class RandomTraitorProgressCondition : IObjectiveCondition
{
private Mind.Mind? _target;
public IObjectiveCondition GetAssigned(Mind.Mind mind)
{
var entityMgr = IoCManager.Resolve<IEntityManager>();
var traitors = EntitySystem.Get<TraitorRuleSystem>().Traitors;
List<Traitor.TraitorRole> removeList = new();
foreach (var traitor in traitors)
{
if (traitor.Mind == null)
{
removeList.Add(traitor);
continue;
}
if (traitor.Mind == mind)
{
removeList.Add(traitor);
continue;
}
foreach (var objective in traitor.Mind.AllObjectives)
{
foreach (var condition in objective.Conditions)
{
if (condition.GetType() == typeof(RandomTraitorProgressCondition))
{
removeList.Add(traitor);
}
}
}
}
foreach (var traitor in removeList)
{
traitors.Remove(traitor);
}
if (traitors.Count == 0) return new EscapeShuttleCondition{}; //You were made a traitor by admins, and are the first/only.
return new RandomTraitorProgressCondition { _target = IoCManager.Resolve<IRobustRandom>().Pick(traitors).Mind };
}
public string Title
{
get
{
var targetName = string.Empty;
var jobName = _target?.CurrentJob?.Name ?? "Unknown";
if (_target == null)
return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName));
if (_target.CharacterName != null)
targetName = _target.CharacterName;
else if (_target.OwnedEntity is {Valid: true} owned)
targetName = IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(owned).EntityName;
return Loc.GetString("objective-condition-other-traitor-progress-title", ("targetName", targetName), ("job", jobName));
}
}
public string Description => Loc.GetString("objective-condition-other-traitor-progress-description");
public SpriteSpecifier Icon => new SpriteSpecifier.Rsi(new ResourcePath("Objects/Misc/bureaucracy.rsi"), "folder-white");
public float Progress
{
get {
var entMan = IoCManager.Resolve<IEntityManager>();
float total = 0f; // how much progress they have
float max = 0f; // how much progress is needed for 100%
if (_target == null)
{
Logger.Error("Null target on RandomTraitorProgressCondition.");
return 1f;
}
foreach (var objective in _target.AllObjectives)
{
foreach (var condition in objective.Conditions)
{
max++; // things can only be up to 100% complete yeah
total += condition.Progress;
}
}
if (max == 0f)
{
Logger.Error("RandomTraitorProgressCondition assigned someone with no objectives to be helped.");
return 1f;
}
var completion = total / max;
if (completion >= 0.5f)
return 1f;
else
return completion / 0.5f;
}
}
public float Difficulty => 2.5f;
public bool Equals(IObjectiveCondition? other)
{
return other is RandomTraitorProgressCondition kpc && Equals(_target, kpc._target);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
return obj is RandomTraitorProgressCondition alive && alive.Equals(this);
}
public override int GetHashCode()
{
return _target?.GetHashCode() ?? 0;
}
}
}