29 lines
616 B
C#
29 lines
616 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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using System;
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namespace Content.Shared.GameObjects
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{
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/// <summary>
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/// Sends updates to the standard species health hud with the sprite to change the hud to
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/// </summary>
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[Serializable, NetSerializable]
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public class HudStateChange : ComponentMessage
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{
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public string StateSprite;
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public ScreenEffects effect;
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public HudStateChange()
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{
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Directed = true;
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}
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}
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public enum ScreenEffects
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{
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None,
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CircleMask,
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GradientCircleMask,
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}
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}
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