Files
tbd-station-14/Content.Shared/GameObjects/Messages/Mob/HealthHud.cs
2019-04-15 21:11:38 -06:00

29 lines
616 B
C#

using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using System;
namespace Content.Shared.GameObjects
{
/// <summary>
/// Sends updates to the standard species health hud with the sprite to change the hud to
/// </summary>
[Serializable, NetSerializable]
public class HudStateChange : ComponentMessage
{
public string StateSprite;
public ScreenEffects effect;
public HudStateChange()
{
Directed = true;
}
}
public enum ScreenEffects
{
None,
CircleMask,
GradientCircleMask,
}
}