using Robust.Shared.GameObjects; using Robust.Shared.Serialization; using System; namespace Content.Shared.GameObjects { /// /// Sends updates to the standard species health hud with the sprite to change the hud to /// [Serializable, NetSerializable] public class HudStateChange : ComponentMessage { public string StateSprite; public ScreenEffects effect; public HudStateChange() { Directed = true; } } public enum ScreenEffects { None, CircleMask, GradientCircleMask, } }