Files
tbd-station-14/Content.Server/GameObjects/EntitySystems/VerbSystem.cs
moneyl 6497cdf8ff Add global verbs (#400)
* Add support for global verbs

These are verbs that are visible for all entities, regardless of their components. This works by adding a new class `GlobalVerb` and a new attribute `GlobalVerbAttribute`. It works in the same way as current verbs, except you can put the verbs class definition anywhere instead of inside a component. Also moved VerbUtility into it's own file since it now has functions for both verbs and global verbs.

* Add view variables verb as an example of global verbs

* Implement suggested changes

Implemented some suggested changes from code review:
- Remove unneeded attribute from `GlobalVerb`
- Added some useful attributes to `GlobalVerbAttribute`
- Moved constants used by both `Verb` and `GlobalVerb` into `VerbUtility`

* Reduce duplicate code in VerbSystem (client & server)

Greatly reduced the amount of duplicate code for handling component verbs and global verbs separately.

* Update engine submodule

Need this so client side permissions checks are available.
2019-10-30 16:31:35 +01:00

122 lines
4.7 KiB
C#

using System.Collections.Generic;
using System.Reflection;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.EntitySystemMessages;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
namespace Content.Server.GameObjects.EntitySystems
{
public class VerbSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
IoCManager.InjectDependencies(this);
}
public override void RegisterMessageTypes()
{
base.RegisterMessageTypes();
RegisterMessageType<RequestVerbsMessage>();
RegisterMessageType<UseVerbMessage>();
}
public override void HandleNetMessage(INetChannel channel, EntitySystemMessage message)
{
base.HandleNetMessage(channel, message);
switch (message)
{
case RequestVerbsMessage req:
{
if (!_entityManager.TryGetEntity(req.EntityUid, out var entity))
{
return;
}
var session = _playerManager.GetSessionByChannel(channel);
var userEntity = session.AttachedEntity;
var data = new List<VerbsResponseMessage.VerbData>();
//Get verbs, component dependent.
foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
{
if (verb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
continue;
if(VerbUtility.IsVerbInvisible(verb, userEntity, component, out var vis))
continue;
// TODO: These keys being giant strings is inefficient as hell.
data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component),
$"{component.GetType()}:{verb.GetType()}",
vis == VerbVisibility.Visible));
}
//Get global verbs. Visible for all entities regardless of their components.
foreach (var globalVerb in VerbUtility.GetGlobalVerbs(Assembly.GetExecutingAssembly()))
{
if (globalVerb.RequireInteractionRange && !VerbUtility.InVerbUseRange(userEntity, entity))
continue;
if(VerbUtility.IsVerbInvisible(globalVerb, userEntity, entity, out var vis))
continue;
data.Add(new VerbsResponseMessage.VerbData(globalVerb.GetText(userEntity, entity),
globalVerb.GetType().ToString(), vis == VerbVisibility.Visible));
}
var response = new VerbsResponseMessage(data, req.EntityUid);
RaiseNetworkEvent(response, channel);
break;
}
case UseVerbMessage use:
{
if (!_entityManager.TryGetEntity(use.EntityUid, out var entity))
{
return;
}
var session = _playerManager.GetSessionByChannel(channel);
var userEntity = session.AttachedEntity;
foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
{
if ($"{component.GetType()}:{verb.GetType()}" != use.VerbKey)
{
continue;
}
if (verb.RequireInteractionRange)
{
var distanceSquared = (userEntity.Transform.WorldPosition - entity.Transform.WorldPosition)
.LengthSquared;
if (distanceSquared > VerbUtility.InteractionRangeSquared)
{
break;
}
}
verb.Activate(userEntity, component);
break;
}
break;
}
}
}
}
}