Files
tbd-station-14/Content.Server/Tabletop/TabletopCheckerSetup.cs
2023-09-03 16:16:09 +10:00

105 lines
3.9 KiB
C#

using JetBrains.Annotations;
using Robust.Shared.Map;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Tabletop
{
[UsedImplicitly]
public sealed partial class TabletopCheckerSetup : TabletopSetup
{
[DataField("prototypePieceWhite", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string PrototypePieceWhite = default!;
[DataField("prototypeCrownWhite", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string PrototypeCrownWhite = default!;
[DataField("prototypePieceBlack", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string PrototypePieceBlack = default!;
[DataField("prototypeCrownBlack", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
public string PrototypeCrownBlack = default!;
public override void SetupTabletop(TabletopSession session, IEntityManager entityManager)
{
session.Entities.Add(
entityManager.SpawnEntity(BoardPrototype, session.Position.Offset(-1, 0))
);
SpawnPieces(session, entityManager, session.Position.Offset(-4.5f, 3.5f));
}
private void SpawnPieces(TabletopSession session, IEntityManager entityManager, MapCoordinates left)
{
static float GetOffset(float offset) => offset * 1f /* separation */;
Span<EntityUid> pieces = stackalloc EntityUid[42];
var pieceIndex = 0;
// Pieces
for (var offsetY = 0; offsetY < 3; offsetY++)
{
var checker = offsetY % 2;
for (var offsetX = 0; offsetX < 8; offsetX += 2)
{
// Prevents an extra piece on the middle row
if (checker + offsetX > 8) continue;
pieces[pieceIndex] = entityManager.SpawnEntity(
PrototypePieceBlack,
left.Offset(GetOffset(offsetX + (1 - checker)), GetOffset(offsetY * -1))
);
pieces[pieceIndex] = entityManager.SpawnEntity(
PrototypePieceWhite,
left.Offset(GetOffset(offsetX + checker), GetOffset(offsetY - 7))
);
pieceIndex += 2;
}
}
const int NumCrowns = 3;
const float Overlap = 0.25f;
const float xOffset = 9f / 32;
const float xOffsetBlack = 9 + xOffset;
const float xOffsetWhite = 8 + xOffset;
// Crowns
for (var i = 0; i < NumCrowns; i++)
{
var step = -(Overlap * i);
pieces[pieceIndex] = entityManager.SpawnEntity(
PrototypeCrownBlack,
left.Offset(GetOffset(xOffsetBlack), GetOffset(step))
);
pieces[pieceIndex + 1] = entityManager.SpawnEntity(
PrototypeCrownWhite,
left.Offset(GetOffset(xOffsetWhite), GetOffset(step))
);
pieceIndex += 2;
}
// Spares
for (var i = 0; i < 6; i++)
{
var step = -((Overlap * (NumCrowns + 2)) + (Overlap * i));
pieces[pieceIndex] = entityManager.SpawnEntity(
PrototypePieceBlack,
left.Offset(GetOffset(xOffsetBlack), GetOffset(step))
);
pieces[pieceIndex] = entityManager.SpawnEntity(
PrototypePieceWhite,
left.Offset(GetOffset(xOffsetWhite), GetOffset(step))
);
pieceIndex += 2;
}
for (var i = 0; i < pieces.Length; i++)
{
session.Entities.Add(pieces[i]);
}
}
}
}