Files
tbd-station-14/Content.Server/Light/Components/EmergencyLightComponent.cs
superjj18 ebf87be9f2 Emergency Lights now changes color depending on alert level and whether or not the light is powered. (#26932)
* Emergency Lights now change color depending on alert level and whether or not they are powered.

* Made a condition for null alert level, added summary doc.

* Refactored uid and emergencylightcomponent into Entity<EmergencyLightComponent>
2024-04-18 20:50:08 +10:00

59 lines
1.7 KiB
C#

using Content.Server.Light.EntitySystems;
using Content.Shared.Light.Components;
namespace Content.Server.Light.Components;
/// <summary>
/// Component that represents an emergency light, it has an internal battery that charges when the power is on.
/// </summary>
[RegisterComponent, Access(typeof(EmergencyLightSystem))]
public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
{
[ViewVariables]
public EmergencyLightState State;
/// <summary>
/// Is this emergency light forced on for some reason and cannot be disabled through normal means
/// (i.e. blue alert or higher?)
/// </summary>
public bool ForciblyEnabled = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("wattage")]
public float Wattage = 5;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingWattage")]
public float ChargingWattage = 60;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingEfficiency")]
public float ChargingEfficiency = 0.85f;
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
{
{ EmergencyLightState.Full, "emergency-light-component-light-state-full" },
{ EmergencyLightState.Empty, "emergency-light-component-light-state-empty" },
{ EmergencyLightState.Charging, "emergency-light-component-light-state-charging" },
{ EmergencyLightState.On, "emergency-light-component-light-state-on" }
};
}
public enum EmergencyLightState : byte
{
Charging,
Full,
Empty,
On
}
public sealed class EmergencyLightEvent : EntityEventArgs
{
public EmergencyLightState State { get; }
public EmergencyLightEvent(EmergencyLightState state)
{
State = state;
}
}