Files
tbd-station-14/Content.Server/SensorMonitoring/SensorMonitoringConsoleSystem.cs
metalgearsloth 63dfd21b14 Predict dumping (#32394)
* Predict dumping

- This got soaped really fucking hard.
- Dumping is predicted, this required disposals to be predicte.d
- Disposals required mailing (because it's tightly coupled), and a smidge of other content systems.
- I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict.

* Fix a bunch of stuff

* nasty merge

* Some reviews

* Some more reviews while I stash

* Fix merge

* Fix merge

* Half of review

* Review

* re(h)f

* lizards

* feexes

* feex
2025-04-19 16:20:40 +10:00

328 lines
13 KiB
C#

using Content.Server.Atmos.Monitor.Components;
using Content.Server.Atmos.Monitor.Systems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Power.Generation.Teg;
using Content.Shared.Atmos.Monitor;
using Content.Shared.Atmos.Piping.Binary.Components;
using Content.Shared.Atmos.Piping.Unary.Components;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Components;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.DeviceNetwork.Systems;
using Content.Shared.SensorMonitoring;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Content.Server.SensorMonitoring;
public sealed partial class SensorMonitoringConsoleSystem : EntitySystem
{
// TODO: THIS THING IS HEAVILY WIP AND NOT READY FOR GENERAL USE BY PLAYERS.
// Some of the issues, off the top of my head:
// Way too huge network load when opened
// UI doesn't update properly in cases like adding new streams/devices
// Deleting connected devices causes exceptions
// UI sucks. need a way to make basic dashboards like Grafana, and save them.
private EntityQuery<DeviceNetworkComponent> _deviceNetworkQuery;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
public override void Initialize()
{
base.Initialize();
InitUI();
UpdatesBefore.Add(typeof(UserInterfaceSystem));
SubscribeLocalEvent<SensorMonitoringConsoleComponent, DeviceListUpdateEvent>(DeviceListUpdated);
SubscribeLocalEvent<SensorMonitoringConsoleComponent, ComponentStartup>(ConsoleStartup);
SubscribeLocalEvent<SensorMonitoringConsoleComponent, DeviceNetworkPacketEvent>(DevicePacketReceived);
SubscribeLocalEvent<SensorMonitoringConsoleComponent, AtmosDeviceUpdateEvent>(AtmosUpdate);
_deviceNetworkQuery = GetEntityQuery<DeviceNetworkComponent>();
}
public override void Update(float frameTime)
{
var consoles = EntityQueryEnumerator<SensorMonitoringConsoleComponent>();
while (consoles.MoveNext(out var entityUid, out var comp))
{
UpdateConsole(entityUid, comp);
}
}
private void UpdateConsole(EntityUid uid, SensorMonitoringConsoleComponent comp)
{
var minTime = _gameTiming.CurTime - comp.RetentionTime;
SensorUpdate(uid, comp);
foreach (var data in comp.Sensors.Values)
{
// Cull old data.
foreach (var stream in data.Streams.Values)
{
while (stream.Samples.TryPeek(out var sample) && sample.Time < minTime)
{
stream.Samples.Dequeue();
}
}
}
UpdateConsoleUI(uid, comp);
}
private void ConsoleStartup(EntityUid uid, SensorMonitoringConsoleComponent component, ComponentStartup args)
{
if (TryComp(uid, out DeviceListComponent? network))
UpdateDevices(uid, component, network.Devices, Array.Empty<EntityUid>());
}
private void DeviceListUpdated(
EntityUid uid,
SensorMonitoringConsoleComponent component,
DeviceListUpdateEvent args)
{
UpdateDevices(uid, component, args.Devices, args.OldDevices);
}
private void UpdateDevices(
EntityUid uid,
SensorMonitoringConsoleComponent component,
IEnumerable<EntityUid> newDevices,
IEnumerable<EntityUid> oldDevices)
{
var kept = new HashSet<EntityUid>();
foreach (var newDevice in newDevices)
{
var deviceType = DetectDeviceType(newDevice);
if (deviceType == SensorDeviceType.Unknown)
continue;
kept.Add(newDevice);
var sensor = component.Sensors.GetOrNew(newDevice);
sensor.DeviceType = deviceType;
if (sensor.NetId == 0)
sensor.NetId = MakeNetId(component);
}
foreach (var oldDevice in oldDevices)
{
if (kept.Contains(oldDevice))
continue;
if (component.Sensors.TryGetValue(oldDevice, out var sensorData))
{
component.RemovedSensors.Add(sensorData.NetId);
component.Sensors.Remove(oldDevice);
}
}
}
private SensorDeviceType DetectDeviceType(EntityUid entity)
{
if (HasComp<TegGeneratorComponent>(entity))
return SensorDeviceType.Teg;
if (HasComp<AtmosMonitorComponent>(entity))
return SensorDeviceType.AtmosSensor;
if (HasComp<GasThermoMachineComponent>(entity))
return SensorDeviceType.ThermoMachine;
if (HasComp<GasVolumePumpComponent>(entity))
return SensorDeviceType.VolumePump;
if (HasComp<BatterySensorComponent>(entity))
return SensorDeviceType.Battery;
return SensorDeviceType.Unknown;
}
private void DevicePacketReceived(EntityUid uid, SensorMonitoringConsoleComponent component,
DeviceNetworkPacketEvent args)
{
if (!component.Sensors.TryGetValue(args.Sender, out var sensorData))
return;
if (!args.Data.TryGetValue(DeviceNetworkConstants.Command, out string? command))
return;
switch (sensorData.DeviceType)
{
case SensorDeviceType.Teg:
if (command != TegSystem.DeviceNetworkCommandSyncData)
return;
if (!args.Data.TryGetValue(TegSystem.DeviceNetworkCommandSyncData, out TegSensorData? tegData))
return;
// @formatter:off
WriteSample(component, sensorData, "teg_last_generated", SensorUnit.EnergyJ, tegData.LastGeneration);
WriteSample(component, sensorData, "teg_power", SensorUnit.PowerW, tegData.PowerOutput);
if (component.DebugStreams)
WriteSample(component, sensorData, "teg_ramp_pos", SensorUnit.PowerW, tegData.RampPosition);
WriteSample(component, sensorData, "teg_circ_a_in_pressure", SensorUnit.PressureKpa, tegData.CirculatorA.InletPressure);
WriteSample(component, sensorData, "teg_circ_a_in_temperature", SensorUnit.TemperatureK, tegData.CirculatorA.InletTemperature);
WriteSample(component, sensorData, "teg_circ_a_out_pressure", SensorUnit.PressureKpa, tegData.CirculatorA.OutletPressure);
WriteSample(component, sensorData, "teg_circ_a_out_temperature", SensorUnit.TemperatureK, tegData.CirculatorA.OutletTemperature);
WriteSample(component, sensorData, "teg_circ_b_in_pressure", SensorUnit.PressureKpa, tegData.CirculatorB.InletPressure);
WriteSample(component, sensorData, "teg_circ_b_in_temperature", SensorUnit.TemperatureK, tegData.CirculatorB.InletTemperature);
WriteSample(component, sensorData, "teg_circ_b_out_pressure", SensorUnit.PressureKpa, tegData.CirculatorB.OutletPressure);
WriteSample(component, sensorData, "teg_circ_b_out_temperature", SensorUnit.TemperatureK, tegData.CirculatorB.OutletTemperature);
// @formatter:on
break;
case SensorDeviceType.AtmosSensor:
if (command != AtmosDeviceNetworkSystem.SyncData)
return;
if (!args.Data.TryGetValue(AtmosDeviceNetworkSystem.SyncData, out AtmosSensorData? atmosData))
return;
// @formatter:off
WriteSample(component, sensorData, "atmo_pressure", SensorUnit.PressureKpa, atmosData.Pressure);
WriteSample(component, sensorData, "atmo_temperature", SensorUnit.TemperatureK, atmosData.Temperature);
// @formatter:on
break;
case SensorDeviceType.ThermoMachine:
if (command != AtmosDeviceNetworkSystem.SyncData)
return;
if (!args.Data.TryGetValue(AtmosDeviceNetworkSystem.SyncData, out GasThermoMachineData? thermoData))
return;
// @formatter:off
WriteSample(component, sensorData, "abs_energy_delta", SensorUnit.EnergyJ, MathF.Abs(thermoData.EnergyDelta));
// @formatter:on
break;
case SensorDeviceType.VolumePump:
if (command != AtmosDeviceNetworkSystem.SyncData)
return;
if (!args.Data.TryGetValue(AtmosDeviceNetworkSystem.SyncData, out GasVolumePumpData? volumePumpData))
return;
// @formatter:off
WriteSample(component, sensorData, "moles_transferred", SensorUnit.Moles, volumePumpData.LastMolesTransferred);
// @formatter:on
break;
case SensorDeviceType.Battery:
if (command != BatterySensorSystem.DeviceNetworkCommandSyncData)
return;
if (!args.Data.TryGetValue(BatterySensorSystem.DeviceNetworkCommandSyncData, out BatterySensorData? batteryData))
return;
// @formatter:off
WriteSample(component, sensorData, "charge", SensorUnit.EnergyJ, batteryData.Charge);
WriteSample(component, sensorData, "charge_max", SensorUnit.EnergyJ, batteryData.MaxCharge);
WriteSample(component, sensorData, "receiving", SensorUnit.PowerW, batteryData.Receiving);
WriteSample(component, sensorData, "receiving_max", SensorUnit.PowerW, batteryData.MaxReceiving);
WriteSample(component, sensorData, "supplying", SensorUnit.PowerW, batteryData.Supplying);
WriteSample(component, sensorData, "supplying_max", SensorUnit.PowerW, batteryData.MaxSupplying);
// @formatter:on
break;
}
}
private void WriteSample(
SensorMonitoringConsoleComponent component,
SensorMonitoringConsoleComponent.SensorData sensorData,
string streamName,
SensorUnit unit,
float value)
{
var stream = sensorData.Streams.GetOrNew(streamName);
stream.Unit = unit;
if (stream.NetId == 0)
stream.NetId = MakeNetId(component);
var time = _gameTiming.CurTime;
stream.Samples.Enqueue(new SensorSample(time, value));
}
private static int MakeNetId(SensorMonitoringConsoleComponent component)
{
return ++component.IdCounter;
}
private void AtmosUpdate(
EntityUid uid,
SensorMonitoringConsoleComponent comp,
AtmosDeviceUpdateEvent args)
{
foreach (var (ent, data) in comp.Sensors)
{
// Send network requests for new data!
NetworkPayload payload;
switch (data.DeviceType)
{
case SensorDeviceType.Teg:
payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = TegSystem.DeviceNetworkCommandSyncData
};
break;
case SensorDeviceType.AtmosSensor:
case SensorDeviceType.ThermoMachine:
case SensorDeviceType.VolumePump:
payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = AtmosDeviceNetworkSystem.SyncData
};
break;
default:
// Unknown device type, don't do anything.
continue;
}
var address = _deviceNetworkQuery.GetComponent(ent);
_deviceNetwork.QueuePacket(uid, address.Address, payload);
}
}
private void SensorUpdate(EntityUid uid, SensorMonitoringConsoleComponent comp)
{
foreach (var (ent, data) in comp.Sensors)
{
// Send network requests for new data!
NetworkPayload payload;
switch (data.DeviceType)
{
case SensorDeviceType.Battery:
payload = new NetworkPayload
{
[DeviceNetworkConstants.Command] = BatterySensorSystem.DeviceNetworkCommandSyncData
};
break;
default:
// Unknown device type, don't do anything.
continue;
}
var address = _deviceNetworkQuery.GetComponent(ent);
_deviceNetwork.QueuePacket(uid, address.Address, payload);
}
}
}