* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
using Content.Client.Disposal.Mailing;
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using Content.Client.Power.EntitySystems;
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using Content.Shared.Disposal.Components;
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using JetBrains.Annotations;
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using Robust.Client.UserInterface;
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namespace Content.Client.Disposal.Unit
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{
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/// <summary>
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/// Initializes a <see cref="MailingUnitWindow"/> or a <see cref="_disposalUnitWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public sealed class DisposalUnitBoundUserInterface : BoundUserInterface
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{
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[ViewVariables] private DisposalUnitWindow? _disposalUnitWindow;
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public DisposalUnitBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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private void ButtonPressed(DisposalUnitComponent.UiButton button)
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{
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SendPredictedMessage(new DisposalUnitComponent.UiButtonPressedMessage(button));
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// If we get client-side power stuff then we can predict the button presses but for now we won't as it stuffs
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// the pressure lerp up.
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}
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protected override void Open()
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{
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base.Open();
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_disposalUnitWindow = this.CreateWindow<DisposalUnitWindow>();
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_disposalUnitWindow.OpenCenteredRight();
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_disposalUnitWindow.Eject.OnPressed += _ => ButtonPressed(DisposalUnitComponent.UiButton.Eject);
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_disposalUnitWindow.Engage.OnPressed += _ => ButtonPressed(DisposalUnitComponent.UiButton.Engage);
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_disposalUnitWindow.Power.OnPressed += _ => ButtonPressed(DisposalUnitComponent.UiButton.Power);
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if (EntMan.TryGetComponent(Owner, out DisposalUnitComponent? component))
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{
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Refresh((Owner, component));
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}
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}
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public void Refresh(Entity<DisposalUnitComponent> entity)
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{
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if (_disposalUnitWindow == null)
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return;
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var disposalSystem = EntMan.System<DisposalUnitSystem>();
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_disposalUnitWindow.Title = EntMan.GetComponent<MetaDataComponent>(entity.Owner).EntityName;
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var state = disposalSystem.GetState(entity.Owner, entity.Comp);
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_disposalUnitWindow.UnitState.Text = Loc.GetString($"disposal-unit-state-{state}");
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_disposalUnitWindow.Power.Pressed = EntMan.System<PowerReceiverSystem>().IsPowered(Owner);
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_disposalUnitWindow.Engage.Pressed = entity.Comp.Engaged;
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_disposalUnitWindow.FullPressure = disposalSystem.EstimatedFullPressure(entity.Owner, entity.Comp);
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}
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}
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}
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