Files
tbd-station-14/Content.Client/Items/Managers/ItemSlotManager.cs
2021-07-31 03:14:00 +02:00

204 lines
7.2 KiB
C#

using System;
using System.Collections.Generic;
using Content.Client.Examine;
using Content.Client.Items.UI;
using Content.Client.Storage;
using Content.Client.Verbs;
using Content.Shared.Cooldown;
using Content.Shared.Hands.Components;
using Content.Shared.Input;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Shared.GameObjects;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Content.Client.Items.Managers
{
public class ItemSlotManager : IItemSlotManager
{
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly IUserInterfaceManager _uiMgr = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IComponentManager _componentManager = default!;
private readonly HashSet<EntityUid> _highlightEntities = new();
public event Action<EntitySlotHighlightedEventArgs>? EntityHighlightedUpdated;
public bool SetItemSlot(ItemSlotButton button, IEntity? entity)
{
if (entity == null)
{
button.SpriteView.Sprite = null;
button.StorageButton.Visible = false;
}
else
{
ISpriteComponent? sprite;
if (entity.TryGetComponent(out HandVirtualPullComponent? virtPull)
&& _componentManager.TryGetComponent(virtPull.PulledEntity, out ISpriteComponent pulledSprite))
{
sprite = pulledSprite;
}
else if (!entity.TryGetComponent(out sprite))
{
return false;
}
button.ClearHover();
button.SpriteView.Sprite = sprite;
button.StorageButton.Visible = entity.HasComponent<ClientStorageComponent>();
}
button.Entity = entity?.Uid ?? default;
// im lazy
button.UpdateSlotHighlighted();
return true;
}
public bool OnButtonPressed(GUIBoundKeyEventArgs args, IEntity? item)
{
if (item == null)
return false;
if (args.Function == ContentKeyFunctions.ExamineEntity)
{
_entitySystemManager.GetEntitySystem<ExamineSystem>()
.DoExamine(item);
}
else if (args.Function == ContentKeyFunctions.OpenContextMenu)
{
_entitySystemManager.GetEntitySystem<VerbSystem>()
.OpenContextMenu(item, _uiMgr.ScreenToUIPosition(args.PointerLocation));
}
else if (args.Function == ContentKeyFunctions.ActivateItemInWorld)
{
var inputSys = _entitySystemManager.GetEntitySystem<InputSystem>();
var func = args.Function;
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(args.Function);
var mousePosWorld = _eyeManager.ScreenToMap(args.PointerLocation);
var coordinates = _mapManager.TryFindGridAt(mousePosWorld, out var grid) ? grid.MapToGrid(mousePosWorld) :
EntityCoordinates.FromMap(_mapManager, mousePosWorld);
var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId, BoundKeyState.Down,
coordinates, args.PointerLocation, item.Uid);
// client side command handlers will always be sent the local player session.
var session = _playerManager.LocalPlayer?.Session;
if (session == null)
return false;
inputSys.HandleInputCommand(session, func, message);
}
else
{
return false;
}
args.Handle();
return true;
}
public void UpdateCooldown(ItemSlotButton? button, IEntity? entity)
{
var cooldownDisplay = button?.CooldownDisplay;
if (cooldownDisplay == null)
{
return;
}
if (entity == null ||
entity.Deleted ||
!entity.TryGetComponent(out ItemCooldownComponent? cooldown) ||
!cooldown.CooldownStart.HasValue ||
!cooldown.CooldownEnd.HasValue)
{
cooldownDisplay.Visible = false;
return;
}
var start = cooldown.CooldownStart.Value;
var end = cooldown.CooldownEnd.Value;
var length = (end - start).TotalSeconds;
var progress = (_gameTiming.CurTime - start).TotalSeconds / length;
var ratio = (progress <= 1 ? (1 - progress) : (_gameTiming.CurTime - end).TotalSeconds * -5);
cooldownDisplay.Progress = MathHelper.Clamp((float) ratio, -1, 1);
cooldownDisplay.Visible = ratio > -1f;
}
public void HoverInSlot(ItemSlotButton button, IEntity? entity, bool fits)
{
if (entity == null || !button.MouseIsHovering)
{
button.ClearHover();
return;
}
if (!entity.HasComponent<SpriteComponent>())
{
return;
}
// Set green / red overlay at 50% transparency
var hoverEntity = _entityManager.SpawnEntity("hoverentity", MapCoordinates.Nullspace);
var hoverSprite = hoverEntity.GetComponent<SpriteComponent>();
hoverSprite.CopyFrom(entity.GetComponent<SpriteComponent>());
hoverSprite.Color = fits ? new Color(0, 255, 0, 127) : new Color(255, 0, 0, 127);
button.HoverSpriteView.Sprite = hoverSprite;
}
public bool IsHighlighted(EntityUid uid)
{
return _highlightEntities.Contains(uid);
}
public void HighlightEntity(EntityUid uid)
{
if (!_highlightEntities.Add(uid))
return;
EntityHighlightedUpdated?.Invoke(new EntitySlotHighlightedEventArgs(uid, true));
}
public void UnHighlightEntity(EntityUid uid)
{
if (!_highlightEntities.Remove(uid))
return;
EntityHighlightedUpdated?.Invoke(new EntitySlotHighlightedEventArgs(uid, false));
}
}
public readonly struct EntitySlotHighlightedEventArgs
{
public EntitySlotHighlightedEventArgs(EntityUid entity, bool newHighlighted)
{
Entity = entity;
NewHighlighted = newHighlighted;
}
public EntityUid Entity { get; }
public bool NewHighlighted { get; }
}
}