Files
tbd-station-14/Content.Server/NPC/Pathfinding/PathfindingSystem.Distance.cs
2023-03-10 16:41:22 +11:00

60 lines
1.6 KiB
C#

using Content.Shared.NPC;
namespace Content.Server.NPC.Pathfinding;
public sealed partial class PathfindingSystem
{
public float EuclideanDistance(PathPoly start, PathPoly end)
{
var (dx, dy) = GetDiff(start, end);
return MathF.Sqrt((dx * dx + dy * dy));
}
public float ManhattanDistance(PathPoly start, PathPoly end)
{
var (dx, dy) = GetDiff(start, end);
return dx + dy;
}
public float ManhattanDistance(Vector2i start, Vector2i end)
{
var distance = end - start;
return Math.Abs(distance.X) + Math.Abs(distance.Y);
}
public float OctileDistance(PathPoly start, PathPoly end)
{
var (dx, dy) = GetDiff(start, end);
return dx + dy + (1.41f - 2) * Math.Min(dx, dy);
}
public float OctileDistance(Vector2i start, Vector2i end)
{
var diff = start - end;
var ab = Vector2.Abs(diff);
return ab.X + ab.Y + (1.41f - 2) * Math.Min(ab.X, ab.Y);
}
private Vector2 GetDiff(PathPoly start, PathPoly end)
{
var startPos = start.Box.Center;
var endPos = end.Box.Center;
if (end.GraphUid != start.GraphUid)
{
if (!TryComp<TransformComponent>(start.GraphUid, out var startXform) ||
!TryComp<TransformComponent>(end.GraphUid, out var endXform))
{
return Vector2.Zero;
}
endPos = startXform.InvWorldMatrix.Transform(endXform.WorldMatrix.Transform(endPos));
}
// TODO: Numerics when we changeover.
var diff = startPos - endPos;
var ab = Vector2.Abs(diff);
return ab;
}
}