40 lines
1.4 KiB
C#
40 lines
1.4 KiB
C#
using Content.Shared.Cargo;
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using Content.Shared.Cargo.Components;
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using Content.Shared.Sound;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Cargo.Components
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{
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/// <summary>
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/// Handles teleporting in requested cargo after the specified delay.
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/// </summary>
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[RegisterComponent, Friend(typeof(CargoSystem))]
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public sealed class CargoTelepadComponent : SharedCargoTelepadComponent
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{
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[DataField("delay")]
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public float Delay = 20f;
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/// <summary>
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/// How much time we've accumulated until next teleport.
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/// </summary>
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[ViewVariables]
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[DataField("accumulator")]
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public float Accumulator = 0f;
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[ViewVariables]
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public readonly Stack<CargoOrderData> TeleportQueue = new();
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[ViewVariables]
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public CargoTelepadState CurrentState = CargoTelepadState.Unpowered;
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[DataField("teleportSound")] public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg");
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/// <summary>
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/// The paper-type prototype to spawn with the order information.
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/// </summary>
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[DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PrinterOutput = "Paper";
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}
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}
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