using Content.Shared.Cargo; using Content.Shared.Cargo.Components; using Content.Shared.Sound; using Robust.Shared.Prototypes; using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype; namespace Content.Server.Cargo.Components { /// /// Handles teleporting in requested cargo after the specified delay. /// [RegisterComponent, Friend(typeof(CargoSystem))] public sealed class CargoTelepadComponent : SharedCargoTelepadComponent { [DataField("delay")] public float Delay = 20f; /// /// How much time we've accumulated until next teleport. /// [ViewVariables] [DataField("accumulator")] public float Accumulator = 0f; [ViewVariables] public readonly Stack TeleportQueue = new(); [ViewVariables] public CargoTelepadState CurrentState = CargoTelepadState.Unpowered; [DataField("teleportSound")] public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Machines/phasein.ogg"); /// /// The paper-type prototype to spawn with the order information. /// [DataField("printerOutput", customTypeSerializer: typeof(PrototypeIdSerializer))] public string PrinterOutput = "Paper"; } }