37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.GameObjects;
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namespace Content.Server.Interfaces.Chat
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{
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public interface IChatManager
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{
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void Initialize();
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/// <summary>
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/// Dispatch a server announcement to every connected player.
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/// </summary>
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void DispatchServerAnnouncement(string message);
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/// <summary>
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/// Station announcement to every player
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/// </summary>
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/// <param name="message"></param>
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void DispatchStationAnnouncement(string message);
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void DispatchServerMessage(IPlayerSession player, string message);
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void EntitySay(IEntity source, string message);
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void EntityMe(IEntity source, string action);
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void SendOOC(IPlayerSession player, string message);
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void SendAdminChat(IPlayerSession player, string message);
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void SendDeadChat(IPlayerSession player, string message);
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void SendHookOOC(string sender, string message);
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delegate string TransformChat(IEntity speaker, string message);
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void RegisterChatTransform(TransformChat handler);
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void SendAdminAnnouncement(string message);
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}
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}
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